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0zymandius

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21st September 2009

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#1 8 years ago

Greetings,

Im new here but have frequented many times over the years and tried some of the cool Mods made by the community. I have two questions if anyone can help and I apologise if these are covered elsewhere.

I have downloaded JRL merger and searched forums as to a tutorial that makes sense or detailed enough for a new user. Perhaps one of you could point me in the right direction, I especially need help in the process of obtaining the file needed for the comparison.

Secondly, I have had a problem on Telos at the modules 082 west and east. This is probably caused by a mod that has broken the walkway between the two areas. Namely I can get to the Ithorian compound but can not return. I am installing all fresh to see what Mod has caused it but any advice from the comunity on what is needed to fix such things without uninstalling would be appreciated. I asume the kotor tool will be needed for this?

I recently played BOS and was amazed at how far its come and some of Shems Mod's have really changed the game expierence for me. This has been an inspiration and started me off on a path that will lead me to contributing a mod one day to the community.




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#2 8 years ago

It's not explained in such detail in the FAQ I wrote -- my sincere apologies. The use of the JRLMerger isn't that hard as it looks. You'll get the "hang of it" after doing it once. Alright, as you open the JRLMerger, you should locate three bars at the top, which require *.jrl files (3rd is optional, not necessary). The first line would require the unaltered global.jrl file. The global.jrl file can not be found just like that, however. You will need the KOTOR Tool. The journal file can be found by going to KOTOR II > BIFs > dialogs.bif > Journal File > global.jrl. Select the global.jrl and choose a temporary location for extraction (ie. your desktop). This means you'll now have the unaltered .jrl file. Now, you'd need the altered version. If you've installed some mods before, check if there isn't an altered global.jrl file in override already. If it is, move it out to another location. If you haven't used any mods yet (or mods that do not use global.jrl with the exception of the mod you're going to install), you can just install the mod and let it do it's job. After the installation of the mod (whether it be via TSLPatcher or manual), you should see a global.jrl in override which contains the altered .jrl of the recently-installed mod. Move that one to another location and you can start the merge. After the merge, a new global.jrl file should appear (ie. on your desktop). That new file should go into override. If it asks to overwrite, do it -- although that shouldn't occur if you've done it correctly.

0zymandius;5013784 Secondly, I have had a problem on Telos at the modules 082 west and east. This is probably caused by a mod that has broken the walkway between the two areas. Namely I can get to the Ithorian compound but can not return. I am installing all fresh to see what Mod has caused it but any advice from the comunity on what is needed to fix such things without uninstalling would be appreciated. I asume the kotor tool will be needed for this?

If it is a broken mod, be sure to uninstall all of your mods. I recommend trying to remember which installation failed and remove those files (ie. from your override and modules folder). Then try the re-install afterwards. If it's a manual mod, I suggest doing the manual installation once more. It should fill up any files that haven't been added due to a failed installation. Your save-game, however, will be affected most likely.


Formerly known as Graeme and Arld.



0zymandius

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#3 8 years ago

Thanks Graeme,

Ive read a few things on Jrl and it seems I missed yours somehow but the above has clarified things for me. Ill try fiddling with it all till I get it to do what I want. So many different threads and websites, its get a bit confusing sometimes and I cant remember what I have read :)

Regards the Telos problem, well Im baffled. Uninstalled reinstalled, checked at each point thought Id fixed it at one point then it came back. I know its non of the mods I used with KMM they all work fine every time so it has to be a TSL installer ones but Im unable to discover which. I know its my fault as Im rather greedy about what mods to use so tried to many at same time. Ive also had probs with Peragus which I assume is the Prolouge_Peragus fix mod thingy so Ill go back to square one and try a fresh set up yet again. Thing that has me most confused is that I cant really find out which MOD Im using that breaks the doorway from working and its unnerving that the problem vanishs and returns when it feels like it. Has anyone else had problems with the doorway between module 081 west and east?

I realise that this is ment to be a mod editors area, so sorry if this is a bit off topic its just I thought there may be a solution in which I can edit files directly perhaps. I didnt really want to resort to warping etc.




0zymandius

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#4 8 years ago

Thanks again Graeme,

I have made some progress and my feeable mind is starting to understand the Kotor setup and what to look out for etc.

My other problem may have been resolved as I believe I have identified what was casuing the problem, what I cant understand is why. I was hopping yourself or another may help explain to me why the MOD that adds a Bactor tank to Ebon Hawk ("Kolto_on_ebon") using the files:

• Installation started 22/09/2009 15:15:19... • Loading StrRef token table... • Install path set to D:\Program Files\LucasArts\SWKotOR2\. • Installing unmodified files... • Copying file koltotank.dlg to the Override folder... • Copying file createtank.ncs to the Override folder... • Copying file kolto_tank.utp to the Override folder... • Copying file newgeneric001.utt to the Override folder... • Done. All changes have been applied.

Would cause a problem where the "Atton and Harbinger" arrival conversation/video and the problem of not being able to use the walkway on Telos Citadel between 081 west/east?

I can provide list of other installed mods but I am trying really to understand what file above would have significantly upset trigger points and why. I know this is a bit noobish of question but the sooner I understand the sooner I can start on my MOD idea.

Aprreciate any help anyone can give me :)




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#5 8 years ago

I'm not 100% certain, but the script (.ncs) could mess up trigger points. I don't see any relation, though. I'm sorry. Even there might be no direct relation, it could be in an indirect way -- in other words -- conflicting with others ones that do mess up certain triggers.


Formerly known as Graeme and Arld.



0zymandius

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#6 8 years ago

Am I correct in understanding that NCS files are compiled files using the NWs tool, in which case its likely that the fault may actually be with a source script that was used to create the NCS for the Kolto Mod? I was also looking into how dlg files effect the game might this have caused a problem with attons dialog...ohh whilst Im at it :P

There seems to be many MOD's out there that have changed the Haindmadens dlg, I presume due to the Telos Academy bug I dont think this will effect my pland MOD but incase could you explain what the issues are here?

Lastly, I have seen some great skin jobs, Module editting and re textures and the like but may I ask are any members in the comunity succesful at 3dMax/gMax [Hides his age] or whatever is used for creating new objects or areas (Not as in weapons but physical surroundings).

I have an idea for a Mod but want to avoid complications and assess how realistic it is.