New Planet: Cathalan -1 reply

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#1 8 years ago

Well I've kept this to myself for about three months, but I've been slowly working on a new planet for KOTOR: TSL. The reason for doing so is the seeming lack of modded planets for TSL, as well as the ability for your character to reach level 50. Before you get too excited and too amped up about the new planet, let me reiterate that it is not complete, in fact after so much time I'm still only about half way through. However I will give you a brief overview as well as a cautionary note for all of those whose expectations end up exceeding reality. Firstly about me: I'm a 22 year old honors student, therefore I haven't had alot of time for developing the planet. It is quite probable that I'll go through stages of greater advancement than others and I may suffer setbacks along the way. As such I try to mod as much as I can in my spare time. For me it is less important who you are fighting, and more important why. I like there to be reasons, and for that reason I concentrate heavily on developing a good storyline usually with some twists to keep people on their toes. The Mod: The mod is highly ambitious and quite difficult, that being said I have made things easier for myself in some respects by making up a planet which has given me free intellectual reign over the content. The beauty about that is that it doesn't limit me to Star Wars canon, though I will follow it as closely as possible. The planet itself is seperated into 10 different modules, each module uses an existing module from the game, re-tweaked to make it look different and unique. The mod will also add Cathalan to the map and will feature alot of human geographical concepts woven into the story. That way I hope to capture more than just the story, but also the setting, allowing people to identify with the planet's residents and understand the workings of its society. Progress: I'll be posting Progress reports as often as possible (about once a week or so), just to give you an idea on how I am doing. When available I'll also post some images of the planet in action. PROGRESS REPORT Dialogue 82% Re-skinning COMPLETED! Mini-mapping 10% Story Line COMPLETED! Skyline COMPLETED! Planetary COMPLETED! Global.jrl Entries COMPLETED! Creatures 10% Items COMPLETED! Doors 20% Encounters NOT STARTED Triggers 5% Waypoints NOT STARTED Voicing 20% Module Construction 8%




Lindale Forum Mod

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#2 8 years ago

[COLOR=orange]New areas for the games are always welcome. This in particular is an excellent idea. I would love to stay informed of your progress.[/COLOR] [COLOR=orange] [/COLOR] [COLOR=orange]In addition, you made the right call when you decided for a good storyline. Gratuitous slaughter is fun up to a certain point, but if there is no real reason behind it, then it might as well not even exist. So yes, please do develop as much storyline as the new planet will allow.[/COLOR] [COLOR=orange] [/COLOR] [COLOR=orange]Keep in mind that the game engine seems to dislike more than one planet being added to the star map. Of course, even that one seems to have trouble being displayed on the map correctly. If someone could somehow make it possible to have multiple added planets on the star map, then we would not be forced to decide which one we want to play on your go-through this time around. If it is something that is hard-coded into the game, then I am greatly saddened.[/COLOR]


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#3 8 years ago
Lindale;5408321[COLOR=orange]New areas for the games are always welcome. This in particular is an excellent idea. I would love to stay informed of your progress.[/COLOR] [COLOR=orange]In addition, you made the right call when you decided for a good storyline. Gratuitous slaughter is fun up to a certain point, but if there is no real reason behind it, then it might as well not even exist. So yes, please do develop as much storyline as the new planet will allow.[/COLOR] [COLOR=orange]Keep in mind that the game engine seems to dislike more than one planet being added to the star map. Of course, even that one seems to have trouble being displayed on the map correctly. If someone could somehow make it possible to have multiple added planets on the star map, then we would not be forced to decide which one we want to play on your go-through this time around. If it is something that is hard-coded into the game, then I am greatly saddened.[/COLOR]

The Planetary is already complete so I haven't actually had a problem with doing it. There are five files that are involved in adding a new planet to the galaxy, and all of them can support five modded planets. As a result I have on my galaxy map Cathalan, Coruscant and M4-78 as well as the original planets. I played through Deathdisco's Coruscant and enjoyed it, but there was never any explanation as to why or how the Sith infiltrated the Jedi Temple complex. The Dialogue is basically completed so that is good. I'm in the process of putting the first of the 10 modules together. It's the fun part, I've done most of the melodious hard work.




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#4 8 years ago

[COLOR=orange]Besides the storyline, I would say the next important thing is fully-voiced dialog. I am glad to see that you have decided to undertake that task as well. Good job.[/COLOR] [COLOR=orange] [/COLOR] [COLOR=orange]If it is not too much difficulty, is it possible for you to include those five files needed to make all of those add-on planets able to coexist?[/COLOR]


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#5 8 years ago
Lindale;5408654[COLOR=orange]Besides the storyline, I would say the next important thing is fully-voiced dialog. I am glad to see that you have decided to undertake that task as well. Good job.[/COLOR] [COLOR=orange]If it is not too much difficulty, is it possible for you to include those five files needed to make all of those add-on planets able to coexist?[/COLOR]

I am voicing some human dialogue, but there will be a large portion of alien dialogue too. I did say five files, but it turns out it is seven files. I probably should have taken a look at my planetary before saying five. a_galaxymap.ncs check_party_gui.ncs galaxymap_p.gui k_inc_hawk.nss k_sup_galaxymap.ncs planetary.2da tr_leave_ehawk.ncs I've found a link to editing these files: Adding New Planets to the Galaxy Map in KOTOR 2 [Archive] - LucasForums




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#6 8 years ago

[COLOR=orange]For the alien dialog, you could simply use the default voices from the game. Although it is somewhat annoying that most of the aliens are speaking Hutt, that is somewhat canonical.[/COLOR]


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#7 8 years ago
Lindale;5408667[COLOR=orange]For the alien dialog, you could simply use the default voices from the game. Although it is somewhat annoying that most of the aliens are speaking Hutt, that is somewhat canonical.[/COLOR]

Dialogue isn't an issue as all of the alien dialogue is up and running. The three main points of issue for me are the triggerring, waypoints, mini mapping and module construction. I know how to do them, it's just the amount of time required in order to get them done. Fortunately I have alot of experience with modding games, otherwise I'd be out of my depth. EDIT: PROGRESS REPORT

Dialogue 92% Re-skinning COMPLETED! Mini-mapping 10% Story Line COMPLETED! Skyline COMPLETED! Planetary COMPLETED! Global.jrl Entries COMPLETED! Creatures 10% Items COMPLETED! Doors 40% Encounters 5% Triggers 5% Waypoints NOT STARTED Voicing 20% Module Construction 8%




Mablus25

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#8 7 years ago

I can't wait till your new story mod comes out also take your time on your large story Mod on the cake not the iceing mostly. Keep up on your story Mod