[WIP] [TSL] Mustafar Jedi Academy -1 reply

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ImmortalFlame

in response to killer kyle

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10th May 2008

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#1 10 years ago

*le gasp?* Well, its not exactly only by me, but a Exiled Studios* project, that I'm announcing (and working on >_>) Anyways, it will be a retextured version of the Malachor Trayus Academy. There will be a quest involved, some new items (maybe new sabers, who knows?)

I chose Mustafar because: 1) In the old times (aka Old Republic times) it was a lush and green world that had a Jedi Academy 2) My other idea was Ossus, and the Ossus Academy was not only built After the Battle of Yavin, but, it was made of stone, and I didn't wanna do too much... =p

I will be using all 3 of the Academy Modules (and, hopefully, the lost area of that one module...), which excludes the Trayus Core. We've only started on it today, so not much progress has been made. I've only made 2 retextures, but that means in covers the majority of the Academy. I have a picture somewhere... Oh, here... K2_00015.jpg This is only a rough draft. I plan on making the red around the circles a bit... more light-side-ish. Along with the rest of the academy...

Rough Draft of the Quest: You will be told on Nar Shaddaa by Zez Kai Ell that there is a Jedi Academy on Mustafar. Go there, and get some training there. I will be adding another Council Member so that you can send her (yes, her. I'm making her use one of my Custom Twileks. Or, maybe a reskinned Jana Lorso without the tattoos.) to the council on Dantooine, or kill her (but, if you kill her, the other students of the academy will attack you on the way out, similar to what happens if you kill Uthar on Korriban in K1)

People I need: Male and Female Voice Actors (No Pre-determined amount. If calls for it, I will ask for more.) Beta Testers (Depending on how complicated I make the mod, I may need 2-5) I may need a Skybox Editor I may also need a modeler, as I plan to have an extra module that has docking.

What I need: 1) I need a script that when a certain point in dialog initiates between you and Zez-Kai Ell, it'll allow you to travel to Mustafar (ie Like what Stoney did when you pick up the datapad on Korriban, that lets you travel to M4-78) 2) I also need someone to pull what DeathDisco did for the first module of his Jedi Temple Mod. In other words, I need someone to make part of a module that leads to the actual modules.

Progress: Dialog - 0% NPC Placement - 0% Skins - 66.6% Scripts - 0% Rough Idea - 50% Quests - 0% Overall - 10%

Bug Tracker: (lol, I stoled from TSLRP's bug system =p) Minor - 0 of 0 Major - 0 of 0 Trivial - 0 of 0 Text - 0 of 0 Block - 0 of 0 Crash - 0 of 0 Feature - 0 of 0

What is planned to be in mod: 5 New Modules Voiced Dialog A new Council Member with her own custom appearance

(Note - Zez-Kai Ells new dialog line will not be voiced, or spliced.)

* - Don't you worry about Exiled Studios, until it is time ^_^




Razgriz1928

Strength Through Progress

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26th October 2007

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#2 10 years ago

Wow sounds like a really cool mod!




G.R.A.E.M.E. VIP Member

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14th August 2008

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#3 10 years ago

Sounds like a good mod. I'm curious. :nodding:

-JM_Bane


Formerly known as Graeme and Arld.



ImmortalFlame

in response to killer kyle

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10th May 2008

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#4 10 years ago

:) Well, as it hasn't been much time, There isn't much to report now. ALTHOUGH... I did do something... I placed an NPC ^_^ In other words, you have a new female to talk to, and, maybe even fight if you kill the master here.




Razgriz1928

Strength Through Progress

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26th October 2007

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#5 10 years ago

Cooooooooooooooolio




ImmortalFlame

in response to killer kyle

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10th May 2008

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#6 10 years ago

Now, for a major update ^_^ Marius Fett, or DarthDingDong, as he is known here (YOU MISSED THE AMNESTY :lol:) made something for the mod. Marble. And lots of it.

Spoiler: Show
mus_render2.jpg
Spoiler: Show
mus_render3.jpg
Spoiler: Show
mus_render4.jpg



ImmortalFlame

in response to killer kyle

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#7 9 years ago

Behold, what I have done using the same exact textures Marius Fett/DarthDingDong used in the renders, but, ingame actually, so, you can see what I'm doing! K2_00001.jpg Its is only a tad outdated. I just finished up making the rigs a bit... better, match more into the module. I'm keeping the blue circles, its just now that it has a background that matches the ones near it.




linken233

HAXX0E

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13th June 2008

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#8 9 years ago

Ill voice act if youre still looking for voice actors




ImmortalFlame

in response to killer kyle

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10th May 2008

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#9 9 years ago
linken233;4553527Ill voice act if youre still looking for voice actors

Once I get some lines, I'll send them over to you. BTW, not much has been done outside of the Jedi Guard's dialog. There will be 2 guards. One will be utilizing the Jesus head, while the other uses the sixth white head (that blond one). If you don't answer a question, you get to fight the guards. Then, you get to fight everyone else in that module. The other modules won't know of the fight, as well as Kima's personal guard, as she is in the room where Sion is normally (except, shes at the door.)




Mr.Bobert

You should fear me.

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8th October 2007

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#10 9 years ago

i see you apparantly know how to skin, but if you ever need another skinner i could help ;) and id love to beta test too and thers a whole lotta cool skins in here (yes, theyre mostly all for battlefront2 but i have 1 or 2 kotor skins in there lol http://forums.filefront.com/sw-bf2-modding-editing/296201-cool-skins.html)




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