If there is a K3 who would you want to make it? And I don't want to hear comments like "I Don't care who makes it just make the damn game!!!". I would rather have Bioware make the game. EDIT: Aww Dammit! I wrote Would Would instead for Who Would can some Mod change that.
I didn't make it!
I voted for Bioware.
Simply because I think Bioware wont let Lucasarts bully them into releasing the game before its ready.
While I think KOTOR 2 is a much better game it was far more buggy and full of holes...
16th September 2007
Deffinetly bioware i mean look at it
Bioware: Kotor I: Game of year 2003, Best RPG 2003, Really good game. Mass Effect: Best RPG 2007, high graphics, high replay value
Obsidan Kotor II: Missing content, downgraded graphics of kotor I, more stuff to do than kotor I.
i think the choice is obvious sorry obsidian i dont think your suited for a job this high.
KuichikiByakuya;4180359Deffinetly bioware i mean look at it Bioware: Kotor I: Game of year 2003, Best RPG 2003, Really good game. Mass Effect: Best RPG 2007, high graphics, high replay value Obsidan Kotor II: Missing content, downgraded graphics of kotor I, more stuff to do than kotor I. i think the choice is obvious sorry obsidian i dont think your suited for a job this high.
Exactly! Finally someone on FF who understands about this.
Well, you know, the problem with KotOR II is that it was released too early because LucasArts wanted to throw a new game on the market as fast as possible. There was a lot of pressure on OE, it was much easier for Bioware. You all know that's why all the stuff is missing. I don't think that I can tell who would be the better one for the job under the given circumstances. And all that EA-thing with Bioware, you know... Maybe someone else will do it? Another team of new developers? Could have been an option for the poll...
KuichikiByakuya;4180359Obsidan Kotor II: Missing content, downgraded graphics of kotor I, more stuff to do than kotor I.
It isn't that simple. The cut content was LA's fault, the graphics were identical, and wouldn't 'more stuff to do' be a good thing?
LordjediExactly! Finally someone on FF who understands about this.
Blaming Obsidian for releasing the game early when they had no choice in the matter, isn't exactly what I'd call demonstrating a good understanding of the situation.
People who say Obsidian aren't on Bioware's level, really don't know who it is they're talking about, just like people who think KotOR2's early release was something Obisidian could have prevented, really need to do their homework.
When a Star Wars game is developed, whatever LucasArts says, goes. The developer cannot argue, because the intellectual property belongs to LucasArts. When LucasArts is also the publisher, that gives them direct control over publicity, advertising, and you guessed it - release dates.
That kind of thing is always under direct control of the publisher/distributor, never the developers, unless either a) the developer owns the intellectual property, or b) they do their own publishing in-house.
If the publisher tells you they're going to release it, and neither 'a)' nor 'b)' are true, you can't do a damn thing to stop them.
Obsidian didn't want the game released when it was, they repeatedly stated that it wasn't finished, and after LEC prematurely forced a release, Obsidian went to LucasArts several times trying to get them to authorise a patch which would have fully restored the game - at no further expense to LucasArts, I might add - only to have LucasArts flat-out deny permission upon each request.
In response, that very community Obsidian stuck up for, now turns around and starts flaming a top-notch games developer like hell for something that was completely beyond their control. There's gratitude for ya.
Such a sad tale. :(
So much for "taking one for the team", eh? Being the scapegoat really, really sucks.
I don't know how, and I don't know why, but this is totally Sheep's fault.
Obsidian has made some pretty good games but why would LA and Obsidian keep some of the cut game files?
About a month after K2 was released, Obsidian asked LucasArts for permission to make a patch to restore the cut content. LA put the kibosh on that. So don't blame Obsidian; blame them. On a related matter, Obsidian wants to make K3, and wanted to make it four years ago. BioWare wants nothing to do with it, and now that EA is in the mix there's little chance on that happening.
LucasArts didn't keep the source files, I doubt they even had them to be honest, but Obsidian did retain them. It's standard practice for developers to keep the source files for their games, otherwise they wouldn't be able to make patches, expansions, etc.
However, Obsidian's request to LucasArts was that LucasArts allow them to rebuild the rest of the game using the resources they'd already developed (but were unable to use because they wouldn't have finished those areas in time for LEC's rushed release date), and to develop the rest of the content they had planned and implement that, too.
Since KotOR2 was flying under the LucasArts banner, Obsidian - despite being the developer - needed LEC's permission to so much as take a toilet break as far as working on KotOR2 was concerned.
Without authorisation from LucasArts, all they could do was fix the bugs reported to be in the released version of the game. Adding unused/new content, was something LEC had to sign off on.
Obsidian have always been on equal pegging with Bioware. I can also think of at least two occasions when Obsidian have outdone Bioware. But since Interplay shut down, and Black Isle was forced to reform independently as Obsidian, they've been forced to rely on third parties for their publishing.
Having Atari as a publisher for Neverwinter Nights 2 was probably as good as it's gotten for Obsidian since Interplay's collapse, since Atari have a good understanding of hardware and software development, and know to trust the judgement of the developers.
LucasArts, though? That was one seriously bad break. The only thing that speaks to LucasArts, is getting money, and getting it now. Their mistake was believing that they could make greater profits by cashing in on the Christmas rush, and thus scoring higher sales figures that way, rather than letting Obsidian work their magic and make a masterpiece.
Had they done the latter, KotOR2's reputation wouldn't have just been "the sequel to the award-winning KotOR". It would have been just as highly regarded - possibly more so - than KotOR, and it would have been promoted via word-of-mouth not just as an awesome sequel, but an awesome game in it's own right.
The problem is that LucasArts didn't trust. Bioware and Obsidian, along with Bethesda, are the Donald P Bellisario's of modern RPG gaming. They're unorthodox, but they get the job done, and their creations are almost always of exceptional quality - but you need to trust.
Had Bioware been forced into the same scenario, they'd be on the receiving end of the flamefest, no doubt.
I guess the bottom line is, if Obsidian had any say in the matter, it's a safe bet that KotOR2 wouldn't have been released until about half-way through 2005 in the US, and right in time for the Christmas rush in Europe. The game would have been of a much higher standard, we'd have been a lot happier, and LucasArts would have been one hell of a lot richer.
But LucasArts didn't trust, and rushed the release against the advice of Obsidian, who know the market far better. So, Obsidian caught an unlucky break, nothing more.
The actual fug-up, was squarely in the hands of the publisher - LucasArts.
(Say, didn't these forums used to have a soapbox smiley?)
I don't know how, and I don't know why, but this is totally Sheep's fault.