Movement initiated conversation error! -1 reply

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DarthDrakel

Death by Drakel

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2nd January 2007

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#1 11 years ago

HELP! Whenever I would activate a conversation by going somewhere (Nar Shadaa bounty hunter meeting, Peragus Spacewalking conversation (The one that makes the republic ship apear), ETC) most of the time it doesn't work! This wouldn't be much of a problem, but it stops the Peragus Spacewalking conversation that makes the republic ship apear! and it stops Kreia being behind the door when she is meant to say "Our enemy is here, we must leave at once.". I have a feeling it either has to do with the installation of the KSE or the mods I have been adding lately (my first ones) PLEASE HELP ME!




Mando

Forum Hermit

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11th November 2006

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#2 11 years ago

Does it stop the movies or cutscenes? What mods do you have installed? If you have the KSE, what have you edited? I would say it is probably a mod.




DarthDrakel

Death by Drakel

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2nd January 2007

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#3 11 years ago

I got rid of all of my mods and it started workin again. And to answer your questions: 1. it stops then from starting. In some cut scenes I could simply 'talk' to someone in the conversation scene. 2. Comp, HK47 Black, and numerous others. 3. I edited levels, stats and feats/powers. And yes, it turned out to be some mod that did it.




Mando

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11th November 2006

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#4 11 years ago

Be Careful when installing mods. You get mods in Skins/textures/models, Scripts, Items/Charicters, modules and add ons. Ones of the same type may cause a proble if they both use the same name particulary in .2da