One thing that's been bothering me is the story(or lack thereof) behind some necron units.
Warriors - Run off the mill necronized necrontyr. Immortal - Necronized earlier and got a better body in return. Lord - Chosen leader for tombword. Destroyer - Warrior on a skimmer base. Heavy destroyer - Immortal on a skimmer base. Lord destroyer - Lord on a skimmer base. Flayed one - Melee warrior. Pariah - Necronized human. Nightbringer - C'tan. Deceiver - C'tan. Assault scarab - ??? Wraith - ??? Tomb Spyder - ???
It's the last 3 units that i'm puzzled about. Why did they create the scarabs, why do wraiths have tails instead of legs and wtf are tomb spyders for?
from what i understand (mainly a guess) Assault scarab - pure offencive unit Wraith - i'm guessing another offencie unit based arround a warrior Tomb Spyder - gather and repair necron bodies
[COLOR=black]scarabs[/COLOR] are hostile spirits collected by the c'tan [COLOR=black]tomb spiders[/COLOR] are guardiens of warriors and other necrons and wraiths :confused::confused::confused::confused::confused:
I didn't make it!
suggested that Wraiths were murderers or psychopaths, Tomb Spyders normally tasked with maintaining the Necron tomb complexes, scarabs are a chaos causing unit can tear apart even the most heavily armoured vehicles under a hailstorm of attacks
Scarabs are hostile angry souls trapped in small mechanized killing drones by the C'tan Wraiths, I don't know what they were before hand, but they were probably given the tail as a melee addition, maybe they were the surgeons or doctors of the race before it became necronized, but I imagine since they float they didn't need legs, and since they were to serve a more stealthy role, they got the tail instead since I imagine the skimmer makes some sort of sound and Tomb spiders are the mechanized protectors and repairers of the tombworlds, when everything is offline and hybernating they stay online watching and guarding everything, and in batle they have the job of grabbing broken necrons and returning them eother to the tombs or back to the frontline
Isn't it just because they needed to create these units for Dark Crusade to bulk the Necron Army out a bit?
no, they're in tabletop as well
Where did the souls come from that are now turned into scarabs? And were the spyders created specificly for this purpose or were they some kind of necrontyr servitors before they all "died"?
the souls are men the necrons have killed
For the Emperor! Knights of Caliban!
16th March 2004
- Destroyers are Necron Warriors fused to fast and agile hovercraft platforms. Equipped with Gauss Cannons and sophisticated targeting systems which enable them to fire while moving, Destroyers are ideal for hit-and-run attacks or disrupting enemy flanks. They also come in a Heavy Destroyer variant, which is armed with the more powerful Heavy Gauss Cannon, useful for destroying foes with the heaviest armor.
 Necron Flayed Ones
- Flayed Ones are Necrons who retain some of their original consciousness and have been driven mad by their ageless imprisonment. They are quite capable melee fighters, with claws and blades that can flay a man alive in seconds. They usually adorn themselves with still wet pieces of skin and hide from their latest victims. In such a state, they are a terrifying sight to behold, so much that sometimes enemy fighters lose their nerve by just looking at them. Flayed Ones also frequently act in a manner similar to scouts, sneaking ahead of the main Necron force or even burying themselves in the ground, and use either method to gain the element of surprise during a battle. (See also Xipe Totec for the cultural reference.)
 Necron Immortals
- Those favored Necrontyr who were among the first to give up their flesh and embrace the metal were rewarded by being Immortals. They are more durable, heavy variants of the Warrior and they wield Gauss Blasters, calibrated for maximum effectiveness against infantry. However, being armed with gauss weapons, Immortals are fully capable of taking down vehicles. One exception is that on the game Warhammer 40,000: Dawn of War: Dark Crusade they are described as being best against vehicles (likely for balance, as making the Immortals more effective against a wider variety of targets would make them overpowered and additionally make other Necron units redundant).
 Necron Lord
- Necron Lords are the commanders of Necron forces, chosen due to being one of the few Necrons to retain sentience. They are formidable foes on the battlefield, being quite adept with both ranged and close combat weaponry. Due to their special position as "leaders" in the Necron forces, they are often equipped with special gear. This gear often increases the effectiveness of other Necrons around the Lord, such as augmenting their healing factor, or allowing them to teleport to crucial points in a battle; other gear carried can increase the Lord's survivability or his prowess in battle. Necron Lords are also some of the few Necrons who keep pieces of memory remaining from their previous lives.
- The Necron Destroyer Lord is the upgraded version of the Necron Lord, the Lord's torso is attached to the body of a Necron Destroyer.
 Necron Warriors
- Necron Warriors are the backbone of the Necron army. They are numerous and provide strong fire support with their Gauss Flayers. Their "living metal" bodies allow them to sustain massive damage and continue functioning.
 Necron Wraiths
- Wraiths are one of the more sophisticated Necron units. They lack legs or a lower body (except for the spinal cord) and hover over the battlefield, moving at supernatural speeds. They are fearsome close combat warriors, and they can phase in and out during their flight, becoming ghostly figures (thus the name wraith). This phase shift ability allows them to move through solid objects or even to avoid damage. It has been suggested that Wraiths were murderers or psychopaths before their steel imprisonment.
- Pariahs represent the true horror of a Necron-ruled galaxy. They are created by fusing Necron technology with human victims who bear the "Pariah gene" (a rare and unusual genetic defect which causes the bearer to be completely bereft of any Warp presence). Each Pariah is a formidable warrior, and wields a deadly warscythe. They radiate an unnatural aura that severely unnerves their enemies, especially psykers. Interestingly, since Pariahs are partly human, they are unable to self-repair, unlike other Necrons.
- Within the Imperium, Humans bearing the Pariah gene are also known as "Pariahs", but are also referred to as "Untouchables". Some become Culexus Assassins, who are used by the Imperium to combat enemy psykers. It is unknown whether the C'tan somehow control this temple or intend to do so in the future, for all its members are a product of their plans. It is possible that it was the C'tan who originally put the Pariah gene in humanity, waiting for it to evolve to the point where they could use it to make Pariahs.
 Scarab Swarms
- Countless small, beetle-like robots called Scarabs often appear on the battlefield; these clouds of Scarabs are termed Scarab Swarms by their opponents. These swarms rely on sheer numbers to make themselves difficult to destroy, and are useful for disrupting enemies who are caught unaware. They can be upgraded with "disruption fields" which warp reality around their numerous claws. Large numbers of Scarab Swarms upgraded with "disruption fields" can tear apart even the most heavily armoured vehicles under a hailstorm of attacks.
 Tomb Spyders
- Tomb Spyders are large, spider-like robots which are normally tasked with maintaining the Necron tomb complexes. They sometimes appear on the battlefield, where they make resilient fighters who have limited ability to augment the healing factor of the "living metal" on nearby Necrons. They also can use their internal systems to manufacture Scarabs in the midst of a battle.
[color=#000000][size=2][b][i]Heralds of the coming doom, Like the cry of the Raven, we are drawn, This oath of war and vengeance, On a blade of exalted iron sworn, With blood anointed swords