Necron vs. Tyranids...HELP!!! -1 reply

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#21 11 years ago

Carnifexs that have less than 115 points can be used as elite choices so he can have three biovores (One squad) So he technically could have 4 Carnifexes in said army. (Heavy Support: 3 Biovores,Fighty Carnifex, Fighty Carnifex) Elite: (Tyranid Warriors, Shooty Carnifex, Shooty Carnifex) Also, Why does the Broodlord have to entered as reserves? I think you are thinking of Lichtors.




Dude in a box

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#22 11 years ago

I was gonna say, fex's can be elites as well as heavy support, and broodlords don't deepstrike, I think they infiltrate with a bunch of genestealers.

-DIAB




conorlord

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#23 11 years ago

ah thats it infitrate not deep strike:moon:




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#24 11 years ago

vrninja, weren't you going to give me some grey night info? It would be most appreciated.




yWizePapaSmurfy

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#25 11 years ago

As for the Tyranid Player, he could be worst thing ever for you and just swarm you. :D

Swarms eat 'Crons. Except maybe the Monolith, but we can ignore that.

cartman2790;3989203Carnifexs that have less than 115 points can be used as elite choices so he can have three biovores (One squad) So he technically could have 4 Carnifexes in said army. (Heavy Support: 3 Biovores,Fighty Carnifex, Fighty Carnifex) Elite: (Tyranid Warriors, Shooty Carnifex, Shooty Carnifex) Also, Why does the Broodlord have to entered as reserves? I think you are thinking of Lichtors.

Ahem, *whistles innocently*

You can field 8 Monstrous Creatures legally, 9 with permission. And no fighty Carnifexes against 'Crons. 2 Twin-Devourer 'Fexes rock 'Crons world over.




conorlord

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#26 11 years ago

how can you feild 8?:Puzzled:




yWizePapaSmurfy

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#27 11 years ago

8 Monstrous Creatures, AKA Nidzilla, is:

HQ: Hive Tyrant HQ: Hive Tyrant EL: Carnifex <115 Points EL: Carnifex <115 Points EL: Carnifex <115 Points HVY: Carnifex HVY: Carnifex HVY: Carnifex

And Troops anywhere from bare minimum Ripper Squads (Compulsory Troops then cost 60 Points) to Genestealer massing.

9 Monstrous Creatures, just plain mean and require permission:

HQ: Hive Tyrant HQ: Hive Tyrant EL: Carnifex <115 Points EL: Carnifex <115 Points EL: Carnifex <115 Points HVY: Carnifex HVY: Carnifex HVY: Carnifex FST: The Red Terror

Also, considering the arguably most effective 'Fex is cheap:

Carnifex - Enhanced Senses (BS) Weaponry: Two Twin-Linked Devourers [113] You can still make a decently well-balanced army with the eight beasties, if you wanted to. Note that both these list layouts only work @ 1500+

And my Mini-Nidzilla varient, winner of quite a few 1000 point tournies.

HQ: Hive Tyrant HQ: Hive Tyrant HVY: Carnifex HVY: Carnifex HVY: Carnifex TR: 3 Ripper Swarms TR: 3 Ripper Swarms




conorlord

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#28 11 years ago

cool :)




DemonicSarge

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#29 11 years ago

Kill the big ones, tie the little ones up with scarabs, and the monolith is your friend.




Marine Captain

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#30 11 years ago

Ok, my 'nid busting skills will help here. Your oponent has gone for a "balanced" list, but no "middleweights" (warriors, ravenors, etc.). His synapse web is reasonably weak (only two models). Admitedly one is a very well protected hive Tyrant, but never mind. The problem many people have against 2nids (particularly new players) is a lack of target priority. Yest that Hive Tyrant is a monster, but it has no wings and will not reach you until turn 4, but those Genestealers (and maybe gaunts) will reach you on turn 2 (if not earlier). Destroy what will be trying to tear your head off next turn first, and then work your way down. Your primary target should be that broodlord, and as it appears your opponent has not given his 'stealers extended carapace, two squads of warriors at rapid fire range should do some serious damage (use a reserve squad like destroyers if that does not work). Once that squad has been removed (if there is only one lone stealer left, just leave him, unless ther is a unit with nothing else to shoot at). Your secondary target should be his gaunts (they are the second fastest unit). Use high rate of fire and long range (Immortals excell in this role). Pay particular attention to those that have strayed out of synapse range (with 60 of them, there ought to be at least one of those), as you can force panic tests. Aim for the Hive tyrant instead of the carnifexes (guideline only, if one is going to tear a squad apart next turn...blow it's head off), as this will annihilate his synapse web (even 'fexes have to take synapse tests..check the errata on the GW site). Mean tactics and configurations: 1. Use destroyer's manoeverability to position themselves behind the 'nid line. Something will have to turn around to deal with them, or else they will cause mayhem. This will buy you a turn of shooting, but if this does not work, go biovore hunting. 2. Allow a large gaunt unit to plough into your warriors, provided a Lord with a lightning field is present. Every wounding hit causes a strength 4 (i think) hit on the unit. You will kill score of gaunts (loosing maybe a few warriors, who will hopefully resurrect themselves). If the gaunt unit is still there at the start of your turn, use the Monolyth to remove them from combat...and then shoot them all to bits (insert "smash" alien accent here) 3. Do not underestimate intimidation. The Monolyth can use it's particle whip to kill scores of gaunts...meaning your opponent will spread his troops out in order to minimise casualties, bringing one or two units out of synapse range. Shoot them! 4. Watch for "rabbit in the headlights" This is dangerous, as it just means the 'nid player sets himself up for optimum assualt. Destroyers can be used as above to put him partially on the back foot. 'nids do not like fighting on two fronts, so use this to your advantage. Deep striking flayed ones will draw units off and bring an extra turn of shooting for you. 5. When you go for that hive tyrant, really go for it. If it is safe (there are no gribblies preparing to rip you apart next turn), then make it a priority target and keep shooting it until you are either out of useable guns, or it is on the "dead" pile. If you are struggling to find units for the above jobs, then I am sure other people will help with that. The above are only guidelines. Use your judgement and keep your nerve. Being pro-active against the 'nids really hurts them (I have played as 'nids and against them, so I know what works and what does not. Enjoy, and start popping the Gread Devourer