Nvidia/Microsoft - Real Time Raytracing coming to DirectX 12 this year 5 replies

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RadioactiveLobster Forum Admin

Jeff is a mean boss

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#1 6 months ago

Apparently those billions of $$$ Nvidia has lying around aren't going to waste and the dream, the "holy grail" of computer graphics just got a little bit closer.



NVIDIA today announced NVIDIA RTX™, a ray-tracing technology that brings real-time, cinematic-quality rendering to content creators and game developers.

NVIDIA RTX is the product of 10 years of work in computer graphics algorithms and GPU architectures. It consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs. Architected to support ray tracing through a variety of interfaces, NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX® Raytracing (DXR) API.

Long considered the definitive solution for realistic and lifelike lighting, reflections and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Real-time ray tracing replaces a majority of the techniques used today in standard rendering with realistic optical calculations that replicate the way light behaves in the real world, delivering more lifelike images.

“Real-time ray tracing has been a dream of the graphics industry and game developers for decades, and NVIDIA RTX is bringing it to life,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “GPUs are only now becoming powerful enough to deliver real-time ray tracing for gaming applications, and will usher in a new era of next-generation visuals.”

Ray tracing has been used for years to pre-render lifelike worlds in movies. But until now, it has been too computationally demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency. NVIDIA RTX overcomes those limitations.


You can find out more about the RTX Tech here. Nvidia also has a page up about the Difference Between Ray Tracing and Rasterization.

Microsoft also has some information up as well.





It's always nice to see the industry pushed forward.


If there is no image, Mikey broke something...



FileTrekker Über Admin

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#2 6 months ago

That screenshot is computer rendered?

Holy mouth watering shit. If you'd told me that was a photograph I would have believed you.


Danny King | Community Manager | GameFront.com



Last edited by FileTrekker 6 months ago

RadioactiveLobster Forum Admin

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#3 6 months ago

You think that is good, this is real time (on a $150,000 DGX system)!!!



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Jeff Über Admin

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#4 6 months ago

I have a few graphics designers for facebook friends and they're super excited about this new technology and what it could mean for their games. 


The Unreal Engine continues to impress with its ability to look awesome and run even better. 


Product Manager | GameFront.com




Andron Taps Forum Mod

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#5 6 months ago

I don't know why, but, for some reason, I thought DX12 was already a thing.


Posted by RadioActiveLobster

You think that is good, this is real time (on a $150,000 DGX system)!!!



Jesus Tapdancing Christ!  I honestly did not expect to be impressed by computer graphics in this day and age, but here comes Unreal all like, "Fuck your reality, this is the future!"


"I'd shush her zephyr." ~ Zephyr.



FileTrekker Über Admin

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#6 6 months ago

Yeah.


I doubt we'll see home PC's capable of doing ray tracing on that level anytime soon, but if this is were it's heading, then, jesus. Again, if you'd told me that was actual camera shot with some enhancement I'd have believed you.


Danny King | Community Manager | GameFront.com