OnLive- the future of gaming? 13 replies

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#1 11 years ago

Hi I’m new to this forum, I was wondering what does everyone think of Onlive, does anyone think cloud gaming can work? If you want to learn more about cloud gaming and Onlive here are some links YouTube - OnLiveUTube's Channel OnLive - Wikipedia, the free encyclopedia OnLive: The Future of Video Games OnLive Blog Cloud (video game) - Wikipedia, the free encyclopedia Personally I think Onlive can get popular, assuming someone like Microsoft buys them which I think they probably will.




*The.Doctor

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#2 11 years ago

I hope not. All of this cloud computing stuff is a bad idea IMO.




Kilobyte

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#3 11 years ago

I think we had a thread for this, back in April of last year. I've come ot the conclusion that OnLive will fail.

The infrastructure to support an OnLive location would be too costly for most of the United States of America. It has a lot of potential for use in regions that are less spread out.

Also, OnLive is a console, which plays PC games only. Therein lies the problem. If Microsoft was still using x86 tech for their console, then OnLive might work. With the 360 using cell architecture, there is no chance of Microsoft allying with OnLive.

Futher thoughts,... My original post was too long, but had some decent points, I thought...

Spoiler: Show

In addition, there is the concern of having to rent a time-share of an Onlive system. Which could change which groups you can hang out with. In more remote areas, or suburban areas even, this technology falls apart. Especially during prime-time.

Modding, which is a staple of PC gaming, and why so many continue to buy games on the PC, will not be possible with this tech. As it will be a closed system. I'm not just talking about textures and map packs, but the PC itself, overclocking, etc...

In theory, this technology is incredible, it substantially lowers the cost of hardware, and maintenance. It also eliminates the need for maintaining a retro system for older games, reducing the amount of hardware to something smaller than the Wii console. It even has applications outside of gaming (on the fly HD encoding and compression).

I think the biggest problem with Onlive, is that it will not be able to establish itself. The lack of a great game available only on the platform will prevent it from gaining ground. (X-box had Halo, Nintendo had Mario, STEAM had Half-Life, etc...).

The games that Onlive supports are PC games. Unfortunately, PC gamers are not likely to give up their freedoms, for a console. Otherwise they would have done so. OnLive is a console, trying to compete with PCs. The console market is overcrowded, Sega has already been pushed out, and Nintendo barely survived.

OnLive cannot benefit from the PS3 crowd, which will ignore them until the PS3 gets old, and they are missing the boat with the last stragglers of the PS2 crowd. If it had rolled out last year, it could have picked up the PS2 crowd with a low cost, high quality solution, and killed the PS3 entirely.

Onlive's best advantage is in replacing the X-Box console. With servers that run Windows, and thus (Games for Windows Live), they will allow the use of gamertags. Thus completely replacing the X-Box completely, and with the ability to instantly play demos, without having to buy "points", or download anything, Onlive will be a near seamless transition. If Microsoft allows that to happen.

Rest assured, Microsoft is not going to loose their customer base. Every OnLive setup, is another dollar lost from the X-Box Live market place, or one fewer installation of Microsoft Office. OnLive's business model is geared to make Microsoft irrelevant.

OnLive is a great concept, but it can never make it on its own. Especially against Microsoft.




Mastershroom Advanced Member

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#4 11 years ago

It will flop.




Adrian Țepeș Forum Moderator Patreon Supporter

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#5 11 years ago

I agree, it's never going to work.


"I'd shush her zephyr." ~ Zephyr.



kow_ciller

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#6 11 years ago

Do any of you guys remember that sega channel that some cable providers had that let you play sega games on demand over cable? Cloud computing reminds me of that, which happened to be a bigass fail.




Adrian Țepeș Forum Moderator Patreon Supporter

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#7 11 years ago

Sega was a failure in and of itself.


"I'd shush her zephyr." ~ Zephyr.



kow_ciller

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#8 11 years ago

The genesis was awesome. Dont be talking smack just because the saturn was a flop.




PhasmatisApparatus

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#9 11 years ago
kow_ciller;5223639The genesis was awesome. Dont be talking smack just because the saturn was a flop.

lol... and the dreamcast, and the 32x and segacd...

Sega just couldn't figure out that game consoles do not sell themselves, you need to have the best games to back them up. That's why Microsoft made sure they had Halo ready to go for the xbox, and why Nintendo is currently mopping the floor with the competition with a console that's arguably last-gen, because it has popular games.

Anyway, last time I checked most of my online games have 200ms lag. That's almost half a second for me to press a button and for the results to show up on-screen. No thanks.




Adrian Țepeș Forum Moderator Patreon Supporter

Capybara

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#10 11 years ago
kow_ciller;5223639The genesis was awesome. Dont be talking smack just because the saturn was a flop.

Genesis was good, I owned one, but everything else sucked. 32X was a joke, and CD had a minute selection of good games.


"I'd shush her zephyr." ~ Zephyr.



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