Hi , Can any1 plz tell me where i can get a plugin 4 gmax 4 viewing and importing *.md3 and *.glm files ? :confused: If possible reply with a website / attach the file OR pls send me the file as an attachment 2 this address : [email]email@example.com[/email]
.md3 sounds familiar, but .glm i dont think i have heard of, can you give a description of wht those formats are used for, what games or othr applictions use them, would help me look up plugins for using them in gmax.
They dont exist, Gmax is a free version of 3dmax and does not support plug-ins, Only developing "Game packs" to export for games only. EDIT: It doesent support plug-ins made from the community only, There is some importers made by discreet (Makers of gmax and 3dmax). These are the only plugins they have: Autocad .DXF Importer Description: Script for importing Autocad .DXF files. The .DXF format is a popular industry standard CAD (Computer Aided Design) format and is provided as an export option by most 3D modelling packages. Version: 1.0 Filesize: 4.82 Kb Autodesk .3DS Importer Description: Script for importing Autodesk .3DS files. The 3DS file format is one of the most widely used for 3D models, so you'll have no trouble finding modelling programs and utilities that can export to it. It's never been easier to get your models into gmax! Imports full geometry, materials with textures, keyframed animations, model hierarchies, lights, and smoothing groups Version: 1.1 Filesize: 10.32 Kb GMAXImport (.ASC & .OBJ) Description: A single script for importing 3D Studio .ASC and Wavefront .OBJ files. The source to the very first script ever released for gmax has now been kindly made available here by Daz. Features smoothing groups, auto smooth and full import of texture co-ordinates. Version: 0.2 Filesize: 4.87 Kb Nendo .NDO Importer Description: A script to import Nendo models into gmax. Nendo is an easy to use commerical box modelling program - see www.izware.com for more information. V0.1.2 - Added UI to swap axes, clean up geometry. Non-triangular polygons are now handled correctly. Version: 0.1.2 Filesize: 8.00 Kb Quake2 .MD2 Importer Description: Importer for Quake2 .MD2 files. Supports full geometry and animation. Check the "Readme.txt" file included for information about how to import PCX textures. Version: 1.0 Filesize: 4.10 Kb Wavefront .OBJ Importer Description: Script for importing Wavefront .OBJ files, together with their associated .MTL material definition files. Wavefront OBJ files can be exported from many different programs including Lightwave, Poser and Milkshape 3D. Version: 1.1 Filesize: 5.15 Kb
there are others, people have written themselves, that work, and some plugins originaly made for 3ds max 4 do work with Gmax (few tho) or can be made to work with Gmax with a little recoding.
look at the site http://www.dsmith.gmaxsupport.com/Essential_Tools.htm