Something I don't understand about benchmarks.... 6 replies

Please wait...

LaughingCheese

Behold the Power of CHEESE!!!

50 XP

16th June 2004

0 Uploads

1,100 Posts

0 Threads

#1 10 years ago

Ok, so I get that benchmarks are a way to rate CPUs based on cycles per second for the purpose of comparison (and other components?).

What I don't get is, how do you translate a benchmark into understanding whether or not it will mean a certain game is playable or not?

For example, if I'm looking at benchmarks comparing a T5800 to a P8400 or something, and I want to know if either or both can run Call of Duty 4 or some other modern game, do I just look up the CPU requirements of the game?

Thanks

LC




kow_ciller

Gettin' hardware chilly

50 XP

16th June 2004

0 Uploads

5,787 Posts

0 Threads

#2 10 years ago

COD4 isn't really a cpu intensive game so thats not really a good basis for a comparison. My FPS is roughly the same (higher minimum FPS with e6750) with a e2160@ 3.2ghz and a e6750@ 3.9ghz




LaughingCheese

Behold the Power of CHEESE!!!

50 XP

16th June 2004

0 Uploads

1,100 Posts

0 Threads

#3 10 years ago
kow_ciller;4806240COD4 isn't really a cpu intensive game so thats not really a good basis for a comparison. My FPS is roughly the same (higher minimum FPS with e6750) with a e2160@ 3.2ghz and a e6750@ 3.9ghz

Ahh, so some games use certain components more so than others (CPU vs GPU)?

I've heard RTS games are more CPU intensive?




Mastershroom VIP Member

Frag Out!

153,685 XP

18th November 2004

0 Uploads

14,196 Posts

0 Threads

#4 10 years ago

Correct. CoD4 is relatively simple, but very graphically pretty, which is why the graphics requirements are higher than CPU.

And that makes sense for RTS games as well, since they're usually not very graphically demanding, but they do have a lot of units and what not to think about.




LaughingCheese

Behold the Power of CHEESE!!!

50 XP

16th June 2004

0 Uploads

1,100 Posts

0 Threads

#5 10 years ago

Zamamee;4806255Correct. CoD4 is relatively simple, but very graphically pretty, which is why the graphics requirements are higher than CPU.

And that makes sense for RTS games as well, since they're usually not very graphically demanding, but they do have a lot of units and what not to think about.

Ahh, so anything AI related is generally handled by the CPU?




Kilobyte

What does the Fox say?

69,060 XP

23rd November 2002

0 Uploads

6,468 Posts

0 Threads

#6 10 years ago

Yep. AI, Physics, Sound, Multiplayer, etc...

GPUs generally handle the graphics, and sometimes the physics.




*The.Doctor

Trust me, I'm a Doctor

102,440 XP

25th November 2003

0 Uploads

9,964 Posts

0 Threads

#7 10 years ago

The GPU is handling Physics more these days. Physics drivers are built right into the Nvidia Forceware drivers now.