OK, I've finally figured out how to use Radiant. It's cool. I've even been inside my own map.
Now for a few questions:
1: With my map loaded, I see in console "LIGHT GRID MISMATCH" What is this and how do I fix it?
2: For some reason my texture selection window does not have a scroll bar for me to scroll through the rest of the selection of textures. How can I make one appear?
3: I lied, I have three questions. In my map veiw window, I have selected bilinear mipmap as my veiw, but I still see a wireframe veiw. How do I see my textures loaded in my 3D window as I am editing?
OK, thx guys. ROCK N ROLL :rock: :rock: :rock:
hmm I will try my best to answer :D
1. this is taken from surface.
WARNING: light grid mismatch
A. Can mean you havent done the part of the light compile possibly due to a leak or other error, which has resulted in full bright in map and that error message, so check for leaks and other errors, or run a full compile if you forgot to run the light part and had full bright light.
2. Press P to open the preferences window. In there is a option to have a texture scroll bar, check the white box to have one.
3. im not sure, don't understand why its like that if you clicked on bilinear mipmap.
ok for number 3 i may know the answer. I just got gtk 1.2.11 and installed it, everything was fine for me except when I got in close the brushes went all wireframed and i couldnt see the textures, sounds like you described. I think this happens to me because my on board gfx doesn't support opengl and it says in the system requirements that a gfx card with opengl support is needed.
Maybe the same for you?
HotShot, thanks a lot. You are correct on all three. I had an idea about the light grid mismatch because i didn't compile with light, also, I thought the same about the opengl. My graphics just don't support it. And I did find that scroll bar option, thanks.
Cool, do all the textures look strange to you, even when you have choose to fit it to a brush? Mine do, Haven't tried compiling a map yet to see if they show as normal in game though.
I know what you mean HotShot. I've been trying to create some mountain ranges and it's hard to get the textures to look like it's not a simple texture being repeated hundreds of times.
Also, I did just discover the Fit option for fitting textures to brushes. This Fit option comes in real handy for me when making windows to houses and doors. Without this option it's near impossible to see if a window is fitted correctly on the house. "Fit" option rules, hehe
Any advice on creating mountain ranges?
Oh and I think that the Surface tutorial is the best I've seen. Best explanations if you take time to read. Rock on:rock: :rock: :rock:
Best way to make mountains is with a program named Easygen, we call those mountains, Terrain. Head over to http://www.planetpointy.com/wolf/mapping/tutorials/easygen1.shtml and follow the tutorial and also grab Easygen from there.