Brush Question -1 reply

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The Duke

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30th June 2002

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#1 16 years ago

Hi, I am just getting into mapping for RTCW, and I am using GKKRadiant 1.21, and I have gone thru the manual and thru this forum, and other websites, and can seem to find a answer to this, it maybe really simple, my question is I created a brush, how can I resize it with out having to stretch it, ie would like to type in certain x,y and z numbers to resize it, is this possible? I have a texture of a window, and in paint shop pro it measures 256 x 512, in radiant it takes me for ever to try to get the brush to fix exactly right for the texture, also what I have noticed is that the 256 x 512 is in pixels of course, and Gtk Radiant I'm not sure what measurement the grid goes by, not pixals from what I can tell, is there maybe a formula that would calcuate the proper brush size give a x and y corrds in pixals? not sure if there is answer to that or not... Thanks in advance,

=HK=The Duke :dance:




omnix32

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11th February 2002

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#2 16 years ago

Well, first upgrade to 1.2.9 next: when you go through the manuel try reading it next time as the answere is there.

once your texture is on the brush (s) brings up the surface inspector and fit puts the texture correctly over the brush. ctrl+arrow keys strech the texture shift+arrorw keys move the texture.

supprisingly there is a list of all the shortcuts in the help toolbar of GTKRadiant.




The Duke

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30th June 2002

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#3 16 years ago

errrrrr

thanks




Guest

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#4 16 years ago
Originally posted by The Duke how can I resize it with out having to stretch it, ie would like to type in certain x,y and z numbers to resize it, is this possible?

nope. you must resize the brush by stretching it.

Originally posted by The Duke I have a texture of a window, and in paint shop pro it measures 256 x 512, and Gtk Radiant I'm not sure what measurement the grid goes by, not pixals from what I can tell, is there maybe a formula that would calcuate the proper brush size give a x and y corrds in pixals?

a unit in GtkRadiant IS representative of a single pixel, but by default, the HORIZONTAL and VERTICAL STRETCH parameters in the SURFACE INSPECTOR are set to .5, meaning that the texture is scaled down (2 pixels per editor unit).

if you're trying to apply a 256x512 texture to a surface without adjusting it's scaling, the brush should be 128x256 units.

-solus-




The Duke

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30th June 2002

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#5 16 years ago

Thanks Solus, that was the question I was asking about, maybe it was not clear to the other guy, I might not have stated it clear enough. Again, thanks for your answer, makes alot of since.