First entity isn't worldspawn -1 reply

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FLAG_MAN

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19th February 2002

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#1 16 years ago

when i compile my map, my floor is leaked no matter what texture i use, but my radiant is set to run on leak... but when wolf starts up it gives me an error "First entity isn't worldspawn" or something like that. any one know a quick fix?




omnix32

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11th February 2002

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#2 16 years ago

open your map in wordpad and make sure the first entity listed is worldspawn. if not then make it the first entity listed. make a backup first should look something like this. "classname" "worldspawn" // brush 0 { ( -960 256 80 ) ( -960 -208 80 ) ( -960 -208 16 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 176 256 80 ) ( -256 256 80 ) ( -256 256 16 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0 ( 768 -224 80 ) ( 768 240 80 ) ( 768 240 16 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0

all the numbers are the cords of your brush. this is tricky as there is a bug that causes this. I can't remember what will produce the bug. copy the worldspaw info and recopy it to the top of the map so its the first listed and try to open the map again. this may take a few tries to get it right just make backups of the original.




FLAG_MAN

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#3 16 years ago

i figured out how to fix it, only minutes after i posted, but my internet messed up and couldn't reply, sorry. I selected everything, whent file-->new map--->it asked me if i would like to copy the selection, i said yes and then it worked, but i have a new problem, i will post below.




FLAG_MAN

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#4 16 years ago

I am working on a new toy soldiers-like map, the setting is in a lego castle. I have 9 custom textures (solid colors) and if i use a normal "BSP" compile, it compiles without the shadows, and shapes are hard to see, because they blend in with eachother. I know what compile to have shadows, but if i do any compiles that incorperate light, i get a "Leaf with too many portals" error. NE suggestions? also, when i make a patch mesh or cylinder, the brush turns clear and when i de-select it, it disappears!! Again, NE Suggestions would be helpful




FLAG_MAN

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#5 16 years ago

i attached a screenshot of the see-thru cylinder




omnix32

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#6 16 years ago

Flag_man, you always come up with these weird ideas. cool. but building the walls out of colored blocks like this is not going to work. for one it will really slow the level down and two you look like you got some really small stuff there. A bunch of blocks (brushes) stacked like this creates leafs, hence the the portal error. worse if you subtracted a bunch of blocks. I would make a lego texture that already had the blocks built into the texture. make several of them so that you have variation. Also make sure that filter patches is not checked in the view option. so make those new lego textures as all them blocks placed on the floor may cause another error max winding surf error. let us know how it goes.




FLAG_MAN

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#7 16 years ago

good idea, will do