func_explosive BUG Please read -1 reply

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HellRaiserKANE

Hellooooo

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18th June 2002

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#1 14 years ago

hey guys my map is basically finished but i am trying to work out this weird bug

when the round starts none of the following are visible when used

Grenades,health pack,TNT, ammo pack none of them can be seen when used

so i f i throw a nade its invisible as well as its explosion same goes for ammo,health and tnt--- u can still do things like arm the tnt,, and blow up things with nades and can still give ammo and health

BUT

the only way to make them appear is to blow up a Func_explosive item

say i am in my upper bunker and i shoot a chair to break it then my nades,tnt,ammo,health etc.. will all work normally

its a weird bug and i am not to sure on what is causing it any ideas are welcome i appreciate the help

kane




vulture1412

Waffen SS

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23rd August 2002

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#2 14 years ago

Check your entity count. Wolf doesn't like more than 1024. It causes all kinds of wierd little bugs when you go over this number.

Generally I try to keep it to 1000. That way the game has a few to play with when you use things like grenades, heath, or drop your weapon.




HellRaiserKANE

Hellooooo

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18th June 2002

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584 Posts

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#3 14 years ago

vulture1412Check your entity count. Wolf doesn't like more than 1024. It causes all kinds of wierd little bugs when you go over this number.

Generally I try to keep it to 1000. That way the game has a few to play with when you use things like grenades, heath, or drop your weapon.

i dropped the entity count to below 1000 and still same problem

any more ideas

KANE




HellRaiserKANE

Hellooooo

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18th June 2002

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#4 14 years ago

Vulture sorry u was right my entity count was too high when i lowered it and tested it i didnt notice that my test pk3 was still in the main dir so it didnt goto the new files when i tested it---- lol its all good now thanks for the advice