M1 Garand Mid-clip reloading -1 reply

Please wait...

No1_sonuk

I want to be like the Admins

50 XP

22nd July 2003

0 Uploads

210 Posts

0 Threads

#1 16 years ago

Well folks, time for a "feature" discussion about M1 Garand reloading.

The way ET handles Garand reloading is to not allow you o change the clip until it's empty. Now, while this would be the way it's normally done, the faciliy exists on the rifle to remove a clip while it still has rounds in it.

The purpose of this thread is to discuss whether to allow the mid-clip change, and if we do, how to handle it.

As I see it, the options are: 1) Don't allow mid-clip changes Means you can't reload until the clip is empty. 2) Allow mid-clip changes, keeping the loose rounds Means you can reload at any time, without losing any ammo. 3) Allow mid-clip changes, discarding the loose rounds Means you can reload at any time, but you lose what's left in the clip.




LOGAN

Third eye vision

50 XP

27th February 2003

0 Uploads

1,033 Posts

0 Threads

#2 16 years ago

i would think that if you do allow reloading of the gun during mid clip than you would have to let the player keep the rounds just like any other gun mid clip exchange . since the game is not able to differentiate when you make a clip change to say discard rounds when in a fire fight or keep them when your not i would think it would need to be one way or the other for every gun. but tis just my opinion.




No1_sonuk

I want to be like the Admins

50 XP

22nd July 2003

0 Uploads

210 Posts

0 Threads

#3 16 years ago
LOGANi would think that if you do allow reloading of the gun during mid clip than you would have to let the player keep the rounds just like any other gun mid clip exchange . since the game is not able to differentiate when you make a clip change to say discard rounds when in a fire fight or keep them when your not i would think it would need to be one way or the other for every gun. but tis just my opinion.

Valid point. Maybe the answer would be to impose the ammo loss on all weapons, though I don't support that course.




LOGAN

Third eye vision

50 XP

27th February 2003

0 Uploads

1,033 Posts

0 Threads

#4 16 years ago

yeah id much rather keep rounds instead of discarding since i constantly reload and playing a medic a good part of the time i cant just go throwing ammo away :)




CaptainBob1944

Somebody stole my pants!

50 XP

7th July 2003

0 Uploads

279 Posts

0 Threads

#5 16 years ago
LOGANyeah id much rather keep rounds instead of discarding since i constantly reload and playing a medic a good part of the time i cant just go throwing ammo away :)

But remember, Medics wont have primary weapons anymore. No more medics spamming lieutenants with "I need ammo!" :)

I voted for no reloads, but we will let the votes decide.




No1_sonuk

I want to be like the Admins

50 XP

22nd July 2003

0 Uploads

210 Posts

0 Threads

#6 16 years ago

BTW, I didn't put a time limit on the poll, so we should decide when the cut-off is.




[BM]Subterfuge

The Internet ends at GF

50 XP

20th July 2003

0 Uploads

123 Posts

0 Threads

#7 16 years ago

If you want realism, I think you should be able to reload mid-clip but loose the rounds(since if you pull out a clip with ammo still in it, you'd loose whats left when thrown to the ground) Otherwise, I still think you should be able to reload mid-clip... If not this will piss alot of people off(IMO) Sub




No1_sonuk

I want to be like the Admins

50 XP

22nd July 2003

0 Uploads

210 Posts

0 Threads

#8 16 years ago

Also remember that, unlike box magazines, the Garand clip won't hold ammo unless it's full. The magazine follower in the rifle exerts pressure on the underside of the ammo, keeping it in the clip when 1 round or more has been removed.




LOGAN

Third eye vision

50 XP

27th February 2003

0 Uploads

1,033 Posts

0 Threads

#9 16 years ago

CaptainBob1944But remember, Medics wont have primary weapons anymore. No more medics spamming lieutenants with "I need ammo!" :)

I voted for no reloads, but we will let the votes decide.

but picking one up is still an option correct?




CaptainBob1944

Somebody stole my pants!

50 XP

7th July 2003

0 Uploads

279 Posts

0 Threads

#10 16 years ago
LOGANbut picking one up is still an option correct?

I believe so... Dont see why not, I didnt write any code to prevent it. I havent been able to test it though, so Im not sure.

I think medics should be allowed to pick up guns though.