I seem to be having trouble loading textures for some of my models.
I'm getting this when I load some models: For example, I load "models/mapobjects/debris/boulder3.md3" I get "texture not found for shader: models/mapobjects/debris/mxrock3aa"
I went to the debris folder and I can see that what it's looking for is not there.
So what is wrong? Where is the texture for this object?
And can I choose my own texture for this object? What key would I have to type in the entity window to choose my own texture path? :rock: :rock: :rock:
Unfortunately not all the models work, there is a list of some models over at http://planetwolfenstein.com/bubbawolf but it doesn't show them all. Best thing to do before putting a model in your map is to test a few at a time in a test map.
No you cant choose your own texture for the models unless you edit the models yourself, in which case you wolud need to learn how to model.