Models always are no-clip -1 reply

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Gnaget

Sexeh like teh gizmo

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18th June 2002

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#1 16 years ago

I pleaced a model (misc->model_misc) of the sandbags. But for some reason I can walk through them. Is there another one where I can't, or an option?




Johnny B.

I don't spend enough time here

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11th March 2002

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#2 16 years ago

...all the models are walkthru, use clipping brushes to make them solid




omnix32

The forums staffers think I'm Cool

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11th February 2002

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#3 16 years ago

ummmmmm Johnny B, have you turned to the darkside and are mapping for jkII now??




Jools

The Internet ends at GF

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10th March 2002

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#4 16 years ago

I kinda got distracted by gta 3! cool game!

I've got a few models in my map but no textures on them!? is this to do with 'shaders'?

i've got a large generator and a dingy not working, help! :confused: :fistpunch:




Johnny B.

I don't spend enough time here

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11th March 2002

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#5 16 years ago

yeah I guess, I still do a little with wolf but i've mainly been working with JK2 lately...




omnix32

The forums staffers think I'm Cool

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11th February 2002

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#6 16 years ago

well,,,,,,ummmmmm there Jools..... could at least give the exact models not working.... Basicaly if it shows up in GTKradiant as white and red then forget it. Broke model. If it shows up a funny color like the staffcar.md3 then you can probley display it correctly with a props_decoration. you can also animate models with props decoration like the megaphone_anmi or grandfather clock.

Another cool thing about props decoration is that you can set the health on it and have it blow up. ummmmm......

use this link as a guide for the working models.

http://members.lycos.co.uk/NakedPope/ModelScreenies/




Jools

The Internet ends at GF

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10th March 2002

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#7 16 years ago

there's the large generator 'gen_lrg' and the dingy 'raft1', there showing up as you say with the shader image missing texture, i'll just get around it by using a few bushes, would have been nice to get the models working though!