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aVe

I'm too cool to Post

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22nd April 2004

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#21 15 years ago

Hi !

Does someone knows where I might find the Gray Matter "scripting definition" ? You know, the doc that lists all AI commands for .ai scripts :)

Still searching it without success.




{HH}J0hn!

The player formerly known as +medic+Goa.Johnson(nl)

50 XP

1st February 2004

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#22 15 years ago

Please give a reply to my post. I get an error when i try toload my map (i made with GTKradiant) MAX_PATCH_PLANES!!!!!!!! What should i do? please help me, I want to test my map. And oh yeah before i tried to test my map i made a lot of terrain could that be the issue (I made terrain with the curve/simple patch mesh command) Please help.




Deimos

Pierce the Heavens

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27th January 2003

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#23 13 years ago

Have you tried +set g_gametype 2 in the console?




Guest

I didn't make it!

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#24 13 years ago
Thijs;1027238I get an error: Map 'polder' isn't a valid campaign starting map. set your gametyp to 2 to load it directly. What must I do?:confused:

DOES ANYONE HAVE AN ANSWER TO THIS PROBLEM???




=FF=Sturm

Slightly cooler than a n00b

50 XP

4th January 2007

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#25 13 years ago

Yep. Thats the .arena script. If you dont put the correct settings in it it says that. So. Set /g_gametype 2 and /devmap polder [[Remember a map is a not a campaing!!!].

{HH}J0hn!;1069656Please give a reply to my post. I get an error when i try toload my map (i made with GTKradiant) MAX_PATCH_PLANES!!!!!!!! What should i do? please help me, I want to test my map. And oh yeah before i tried to test my map i made a lot of terrain could that be the issue (I made terrain with the curve/simple patch mesh command) Please help.[/quote]

Well, If you create some brushes with Too many vertex. like Spheres, cones etc,I recomend to change them to a little [[[ 7 or 12]]] no more.

[quote=aVe;1060581]Hi !

Does someone knows where I might find the Gray Matter "scripting definition" ? You know, the doc that lists all AI commands for .ai scripts :)

Still searching it without success.

I know one better Web for that. Watch here !!!

http://tramdesign.planetwolfenstein.gamespy.com/resources.html

or

http://kos.philgeorge.com.au/tut_tutorials.html [[[This one better]]]

For map Bsp to map doesnt need a ""special program"". Its a simple code in a bat file.

Here is full code.

bspc -forcesidesvisible 1 -bsp2map ..\main\maps\XXXX.bsp -output ..\main\maps %extraparms% copy bspc.log temp_b0.log bspc -forcesidesvisible 1 -bsp2map ..\main\maps\XXXX.bsp -output ..\main\maps %extraparms% copy bspc.log temp_b1.log

I dont remember if it is, but i think it works.




=FF=Sturm

Slightly cooler than a n00b

50 XP

4th January 2007

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#26 13 years ago

Well, Of course, if you arent a Expert at coding, You can try this for Bsp Descompile to Map

http://returntocastlewolfenstein.filefront.com/file/BSP_Decompiler;1553




cyber-maxx

I'm too cool to Post

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18th September 2007

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#27 12 years ago

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Guest

I didn't make it!

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#28 12 years ago

how i make bots move because their just standing ,they dont have any weapons. please help!!!




=FF=Sturm

Slightly cooler than a n00b

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4th January 2007

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#29 12 years ago