No Sounds In MP Map WHY -1 reply

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HellRaiserKANE

Hellooooo

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18th June 2002

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#1 17 years ago

i have 1 custome sound i was going to add to my map-- when i noticed the only sounds i actually have-- are foot steps,gunshots,tnt planted etc...

my doors won't play there sounds and my custom sound will not play-- custom sound is in .wav format-- so its ok--just will not play-- i have tried all tutorials-- i placed a copy of my wav in every folder trying to get it to play -- i even pk3'ed it into a folder triyng to get it to load But nothing

Please Help

Thanks




DragonFly

People say I post too much

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13th October 2002

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#2 17 years ago

I am learning how to use GTKRadiant myself but looking on the net I found this...

In the worldspawn entity set the key: sound to the path of the .wav file you want to play. So you have to specify a location like for example if your sound file is in a folder called music in your pk3 file you muist put music\vader.mp3 plus the sound file must be 44100hz for it to play in the map.



omnix32

The forums staffers think I'm Cool

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11th February 2002

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#3 17 years ago

well, almost correct.... for music (worldspawn) 16 bit mono at 22khz .wav

for target_speaker 16 bit mono at 22khz .wav

create a sound folder and put it into your main.......

sound/mymapsound

then create your sound folder, in this case mymapsound.

drop the proper sound .wav into the folder mymapsound

in GTKRadiant just hit the sound button in the target_speaker entity dialog and browse over to your sound file to select it. that simple.

so..... KEY: noise VALUE: sound/mymapsound/mycustomsound.wav

some of the door sounds don't work in mp and for sp only.

fun mapping.




HellRaiserKANE

Hellooooo

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18th June 2002

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#4 17 years ago

i will try to remedy this situation with the given advice Thanks




HellRaiserKANE

Hellooooo

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18th June 2002

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#5 17 years ago

ok thats fixed the problem thanks omnix-- oh BTW omnix the 44,100mhz will also work as well as the 22hz Thanks for your help