smoke and editing PLZ HELP! -1 reply

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I don't spend enough time here

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28th November 2002

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#1 18 years ago

2 Qs how do u make moveing smoke like out of the bottom of the rocket in mp_wizerns and how do u do things like write clan members names on lockers and make a flag have your clan insignia on it like =HS=bungwhole did with mp_soulportal2 (ya know all the =HS= flags and stuff) plz tell me:rock: :dance:


The forums staffers think I'm Cool

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11th February 2002

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#2 18 years ago

you need to make your own texture for those names and custom flags. Also custom flags change the game for everyone so its not a good idea to do that. you can make a banner using a custom texture over a nodraw. Here is the shader for it. ////////////////////// textures/props/flags_m1_fac

{ surfaceparm alphashadow qer_trans 0.90 // deformVertexes wave 194 sin 0 2 0 .1 // deformVertexes wave 30 sin 0 1 0 .3 // deformVertexes wave 194 sin 0 1 0 .4 deformVertexes wave 10 sin 0 2 0 .2 cull twosided { map textures/props/flags_m1_fac.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen vertex }


the deformvertexes gives the flag its wave effect.

for smoke use the props_dust/smoke effect or trigger_effect which can be triggered by a script.