Wolfcompile 2.0 -1 reply

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omnix32

The forums staffers think I'm Cool

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11th February 2002

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#1 16 years ago

Well, not that it matters here.......still by chance...ummm

incressed r_speed 60 percent possible decress in compile times. good by mitered joints (cept detail) lightmaped terrain. ect....................

www.planetpointy.com

Of course you have to have the new q3map for this to all work. and set the lightmap scale in your world spawn set -meta in the bsp phase of compile.

q3map: http://www.quake3world.com/ubb/Forum6/HTML/019997.html?

new way to build levels: http://www.quake3world.com/ubb/Forum6/HTML/022411.html

q3map manuel: a must read to use this...... http://hfds.com/quakethings/q3map2.chm

you must have q3map set up correctly to work so read the readme......

thats all folks...........