From some strange reason I have seen a small flood of new mappers. I am not sure whats causing this and I am not sure who is telling them to use WolfRad. If you happen to be one of those new mappers then you need to get GTKRadiant as there are some shader,models and entities.def fixes for the new Wolf patch 1.33
I would also suggest compiling with q3map_2.2.0-1b to avoid a system crash using a shader with "light 1" in it.
I only suggest this for serious mappers who plan to stick with mapping, not those who give up as it will just confuse you.
GTKRadinat 1.2.6-1.2.9 http://www.qeradiant.com/
compiling map: http://www.planetpointy.com
q3map_2.2.0-1b (must have) http://www.quake3world.com/ubb/Forum6/HTML/019997.html?
Getting started with all textures and general infomation: http://www.nibsworld.com/rtcw/faq_intro.shtml
tutorials for noobies: http://planetquake.com/bubba/mapping.html
q3map_2.2.0-1b sample pics:
real defined shadows:
real rock formations using tcGen_vector
cloneshader effect with new q3map
furry pink snow mouse
cool stuff bro.