WolfRad/sdk new to mapping?? look here. -1 reply

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11th February 2002

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#1 16 years ago

From some strange reason I have seen a small flood of new mappers. I am not sure whats causing this and I am not sure who is telling them to use WolfRad. If you happen to be one of those new mappers then you need to get GTKRadiant as there are some shader,models and entities.def fixes for the new Wolf patch 1.33

I would also suggest compiling with q3map_2.2.0-1b to avoid a system crash using a shader with "light 1" in it.

I only suggest this for serious mappers who plan to stick with mapping, not those who give up as it will just confuse you.

GTKRadinat 1.2.6-1.2.9 http://www.qeradiant.com/

compiling map: http://www.planetpointy.com

q3map_2.2.0-1b (must have) http://www.quake3world.com/ubb/Forum6/HTML/019997.html?

Getting started with all textures and general infomation: http://www.nibsworld.com/rtcw/faq_intro.shtml

tutorials for noobies: http://planetquake.com/bubba/mapping.html

q3map_2.2.0-1b sample pics:

om32_q3map1.jpg real defined shadows:

vector.jpg real rock formations using tcGen_vector

pinkears.jpg cloneshader effect with new q3map

topdown.jpg furry pink snow mouse


People say I post too much

50 XP

25th June 2002

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#2 16 years ago

cool stuff bro.