Oneline help -1 reply

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icecream

I'm too cool to Post

50 XP

12th October 2003

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#1 17 years ago

After connecting to a seriver, during the loading map screen, I get kicked back to the desktop. I can create my own game online (no one seems to connect) I can play single player too. I'm running on an adsl line at 256k. My line goes through a gateway which essentialy turns my house into a giant modem. Basically I network my dsl through the phoneline (I still get dsl speeds). In case you didn't get it, i use this

Here's my my system infro from dxdiag, and a couple of other things that might help you solve my problem.

Thanks in Advance.

------------------ System Information ------------------ Time of this report: 10/11/2003, 21:38:33 Machine name: RAMUH Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633) Language: English (Regional Setting: English) System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD System Model: 8366-8233 BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon(tm) XP 1700+, MMX, 3DNow, ~1.5GHz Memory: 512MB RAM Page File: 130MB used, 1072MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0b (4.09.0000.0902) DX Setup Parameters: Not found DxDiag Version: 5.03.0001.0902 32bit Unicode

--------------- Display Devices --------------- Card name: NVIDIA GeForce FX 5200 Manufacturer: NVIDIA Chip type: GeForce FX 5200 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0322&SUBSYS_00000000&REV_A1 Display Memory: 128.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0010.4403 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 5/2/2003 15:19:00, 3180171 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 5/2/2003 15:19:00, 1312555 bytes Device Identifier: {D7B71E3E-4062-11CF-8372-0A2000C2CB35} Vendor ID: 0x10DE Device ID: 0x0322 SubSys ID: 0x00000000 Revision ID: 0x00A1 Revision ID: 0x00A1 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run

------------- Sound Devices ------------- Description: VIA AC'97 Audio (WAVE) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_39001462&REV_40 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: viaudios.sys Driver Version: 6.14.0001.3950 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 6/18/2003 17:30:36, 91520 bytes Other Files: Driver Provider: VIA Technologies, Inc. HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 8000, 48000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run

--------------------- Sound Capture Devices --------------------- Description: VIA AC'97 Audio (WAVE) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: viaudios.sys Driver Version: 6.14.0001.3950 (English) Driver Attributes: Final Retail Date and Size: 6/18/2003 17:30:36, 91520 bytes Cap Flags: 0x41 Format Flags: 0xFFF

----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port MPU-401, Hardware (Kernel Mode), Input, No DLS, External MPU-401, Hardware (Kernel Mode), Output, No DLS, External VIA AC'97 Audio (WAVE), Software (Kernel Mode), Output, DLS, Internal Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External Registry: OK Test Result: Not run

------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a

Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a

Device Name: 2 axis 12 button gamepad Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x07B5, 0x9903 FF Driver: n/a

Poll w/ Interrupt: No Registry: OK




apocalypse_kid

I would die without GF

50 XP

20th May 2002

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5,498 Posts

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#2 17 years ago

Hi icecream,

Using a "Router" on your DSL line to network multiple computers is quite common, the Router hands all the hard stuff using NAT (Network Address Translation), however it does make it difficult to host a game, becuase the router actually receives the IP address from your service provider (typically in the style of 68.102.96.113 - just replace the numbers with yours) but to handle multiple computers in the house it gives them IP addresses that are NOT visible to the internet (typically of the non-internet reserved space like 192.168.0.****) To host a game you need to set up port forwarding in the router for the ports that BF uses AND for the ports that Gamespy and ASE uses (if you want players to find them using those browsers).

Normally you should be able to connect out through the router to get into a game since that is a request to join originating from within the network and should therefore not be a problem, however the Router may have a built in firewall that is preventing the connection.

The easiest way to check if it is the router is to simple remove it temporarily from the line and connect the computer you are playing on directly top the dsl line. If you can then connect and play it would indicate that you need to reconfigure the Router. If you are still having problems at least it eliminates the Router as a problem and we can then go to work on your computer. Do you get any error messages when it quits?

get back to me ASAP

:cya: :cya: :cya:

:smokin: