My Oblivion Review -1 reply

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The Crimson Major

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26th April 2004

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#1 12 years ago

Listen up, Morrowind fans, this is not the elder scrolls you are looking for. I spent alot of time on this. Read it. I have put over 100 hours into this game, and explored all the major branches of gameply. I have completed every guild, nearly all the side quests, and of course I did the main quest. I have explored over 50 dungeons, and spent hours roaming the countryside. And I am bored and disappointed. The basic point I'm trying to make is that Bethesda sacrified control and complex gameplay by making a simpler game than those that preceded it and in turn widening the audience and I think that was wrong. Lets face it folks, this is about money.

The BAD

1) Content. Oblivion has, in total, 5 factions that offer you quests outside of the main quest Morrowind had 11. Each of the factions in Morrowind has larger storylines and more quests than those in Oblivion. And there are 11 as opposed to 5. Each city and surrounding countryside in Morrowind had roughly 5-7 quests. In Oblivion that number is about 2-4. Oblivion, however, does have a significantly larger landmass than morrowind, yet I know morrowind has far more dungeons and locations.

note(I wouldnt mind that oblivion has less locations, if only they were unique, like in morrowind. scaling eliminates this. but more on that later)

2)Simplification/Consolization. There is no denying it, Oblvion has been consolized. This is not meant as an insult to console gamers, but simply a reflection on a change in who the game caters to, and thier playstyle. The UI is very large and far too cumbersome, taking up valuable space that was never wasted in morrowind. Instead of taking advantage of the multitude of possiblities available for fast travel (horse drawn carriage, boats) Oblivion uses a simpler and jump to it walker speeder upper system. This isn't all bad, but it is definite simplification. Oblivion uses a compass and map markers, showing you exactly where to go instead of letting a person use common sense and follow directions.

3)Lack of Choice I feel like, from the moment the emperor tells you to find jauffre, the level of choice you are supposed to have in an elder scrolls game is stripped from you. Very few quests have the choice most if not all quest in morrowind had, and many don't even have the option to refuse them! Its likeyou are living in a world with a bunch of predetermined stories, and you only get to choose When you act out your predetermined role in them. For and elder scrolls game, THATS NOT GOOD ENOUGH.

4)Scaling AKA(Baddies with Daedric) Yes, its true, for those of you that havent heard, scaling, a legitimate and usefull tool in elder scrolls games, has been taken WAY too far in Oblivion. nearly ALL enemies scale to your level, removing any sense of acomplishment from overcoming hard enemies and enventually beinf abole to own them in one hit. Unigue loot is scaled so that while you mayget the amazingly awesome sword of pwnage at level 5, it will only be worthy of a level 5 character. ALL dungeon loot is scaled, so that there is no point in going into dungeons for the loot because it will all be the same, and it will all be mediocre. IN fact, the only reason I visit dungeons is to kill and loot the bodies of scaled bad guys with impossibly good armor, armor that is better than mine. Armor that was unbelievably hard to get in morrowind (unless you killed Fyr). Yes folks, thats right. Full Daedric on every other baddie post level 30. I think that can speak for itself.

The GOOD

1)Graphics The graphics in this game are some of the best I have ever seen. The view distance alone is worth buying the game for. The water, trees, pretty much everything visual about this game is perfect, and if that is the number one thing you care about in a game, I strongly urge you to buy this game NOW. You will not care about anything I mentioned in the last 4 paragraphs, because it is that good. occaisionally the loading of cells looks rather... unnatural against long distance terrain, but usually this is not the case.

2)Sound What can I say? Jeremy Soule outdid himself and created a soundtrack on par with Morrowinds, in fact I dare say the Opening title is better. All sound effects are very realistic and immersive, and the voices are very nice, although the lip synching is rather mediocre.

3)Physics The new havok physics adds a whole new dimension to combat and dungeons, in the form of traps and weapon exchanges. It truly immerses you in every aspect of fighting, exploring, and even wrecking dinner tables. Unfortunately, it alos makes items a **** to place, which is unfortunate for you house dwellers, especially.

4) AI (radiant) While glitchy, and hilariously awkward at times, radiant AI is a a revolutionary step foward towards a beatiful future for NPCs in games. Ultimately, it delivers all that Bethesda promised and serves to futher immerse you in the world. The combat AI is much improved also.

Ultimately, Bethesda has given thier loyal PCRPGers (and some xbox1ers) a game that is more of an action RPG than the elder scrolls game some of us were expecting. The game delivers superbly on all the aspects I would expect from a good shooter. It has good graphics, sound, physics, storyline, and core weapons and enemies, but it seems to be lacking in the RPG area, upon which the majority of the game is based. A newcomer to the series, unless they overhyped themselves (it happens) will LOVE this game, but only because they never felt the true magic of Morrowind when it was top of the line. Oblivion is great, yes, but it can be SO MUCH MORE. It angers me that the mod community has to what bethesda should have done.

If you actually read that, let me know, because I respect that kind of patience. Thank you.




Stingray1399

It is inevitable.

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21st March 2006

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#2 12 years ago

I read that. But I have never played Morrowind.




StarWarsGeek

Melancholic.

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23rd April 2006

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#3 12 years ago

i completely agree. morrowind is made for quests and exploring, oblivion is made for freeplay and looking at scenery. i havent seen the full deadric thing yet cause im only lvl 7 (i dont play oblivion often cause my pc doesnt handle it too well), but i loved the feeling of being able to get 3 hit kills on gaurds and 1 hit kills on civilians in morrowind. if i have any problem with an npc not giving me my way, they wont get to say another word. :D in oblivion, i have a problem with an npc, they suddenly pull full deadric on me...




Commissar MercZ

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29th January 2005

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#4 12 years ago

I really only agree with you on the leveled scaling thing. That's about it.

I wasn't really satisfied with what Beth did with Morrowind either. I can't imagine it without mods. I have over 50 on my list for Morrowind.

IIRC, Morrowind didn't give you much choices either. You couldn't decide to join the Sixth House, you were pretty much sent to a place to a place. The only real decision making in the game, imo, is deciding how to become the head of the Fighters' Guild.

You must weigh Oblivion alone with out referring back to Morrowind too much. It's ok to do that in a review, but not too much.




StarWarsGeek

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23rd April 2006

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#5 12 years ago

but morrowind is the only game that wouldnt win by a landslide against oblivion. the elder scrolls games are so unique, they are uncomparable to other games.




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#6 12 years ago

I totally agree on the level scaling aspect of Oblivion. That's the only part of the game that really does piss me off. I mean, when you can't go 500 yards outside of the Imperial City without meeting an impossibly rich bandit with Mithril armor and a Glass longsword it does get rather silly. Hell, the other day I got ambushed by three lions, a flame and an ice atronach. I was only just down the road from Leyawiin, not even near any Ayleid ruins...

In other aspects, I really do think this game is pretty awesome. I was never one for the full-on RPG experience, but to integrate elements from an FPS and an RPG (and make a somewhat decent job of it) is something pretty innovative IMO, and it certainly paid off for Bethesda.

Nice review, anyway.




Sovereign002 VIP Member

Adeptus Moderatus We purge with chain and bolter

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22nd May 2005

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#7 12 years ago

As you said the leveling is pretty over the top. There are less factions and all of them have less quests which are both downsides. Although it has been made much easier to understand than Morrowind, instead of giving you directions which is realistic, they give you a direction marker which was a great help for me ( I got lost way to many times in Morrowind), but once again they have gone over the top with this: I don't need to know that the person who I'm looking for is in this corner of the cave, just tell me what cave and I'll find him... However I don't think that you had more choice in Morrowind, as soon as you get out of that boat, you are given a package that you need to give to Caius and from there on you don't have much choice either, quests are quests and if you don't want to do them than don't. The traveling is your choice aswell, you can still go by foot if you want or by horse, or by fast travel (which is just like a boat and silk strider only it's free and works faster) If you don't want to use it than don't. They could have done a lot more with it and I hope they will with the next elderscrolls, but for now we'll just have to rely on the modders.


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Faceless32

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22nd August 2006

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#8 12 years ago

Seeimg that Oblivian was the first elder scrolls gamei played, i was preety stunned . When booted it up i expected A shit-face story with a buch of stand-alone quests. Wrong irght there. I was overwhelmed by the immnesityof quests and pplaces too choose . from. Altohugh it may not have as many Guilds or side quests oa morrwind, the grapics still kicked ass. ( Maybe beacuase the amount of money and time to make 300 would havethis game delayed untill 2008.)

9.5/10




SithDagger

Dark Lord Of The Sith

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7th May 2005

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#9 12 years ago

The Crimson Major The BAD

1) Content. Oblivion has, in total, 5 factions that offer you quests outside of the main quest Morrowind had 11. Each of the factions in Morrowind has larger storylines and more quests than those in Oblivion. And there are 11 as opposed to 5. Each city and surrounding countryside in Morrowind had roughly 5-7 quests. In Oblivion that number is about 2-4. Oblivion, however, does have a significantly larger landmass than morrowind, yet I know morrowind has far more dungeons and locations.

note(I wouldnt mind that oblivion has less locations, if only they were unique, like in morrowind. scaling eliminates this. but more on that later)

2)Simplification/Consolization. There is no denying it, Oblvion has been consolized. This is not meant as an insult to console gamers, but simply a reflection on a change in who the game caters to, and thier playstyle. The UI is very large and far too cumbersome, taking up valuable space that was never wasted in morrowind. Instead of taking advantage of the multitude of possiblities available for fast travel (horse drawn carriage, boats) Oblivion uses a simpler and jump to it walker speeder upper system. This isn't all bad, but it is definite simplification. Oblivion uses a compass and map markers, showing you exactly where to go instead of letting a person use common sense and follow directions.

3)Lack of Choice I feel like, from the moment the emperor tells you to find jauffre, the level of choice you are supposed to have in an elder scrolls game is stripped from you. Very few quests have the choice most if not all quest in morrowind had, and many don't even have the option to refuse them! Its likeyou are living in a world with a bunch of predetermined stories, and you only get to choose When you act out your predetermined role in them. For and elder scrolls game, THATS NOT GOOD ENOUGH.

4)Scaling AKA(Baddies with Daedric) Yes, its true, for those of you that havent heard, scaling, a legitimate and usefull tool in elder scrolls games, has been taken WAY too far in Oblivion. nearly ALL enemies scale to your level, removing any sense of acomplishment from overcoming hard enemies and enventually beinf abole to own them in one hit. Unigue loot is scaled so that while you mayget the amazingly awesome sword of pwnage at level 5, it will only be worthy of a level 5 character. ALL dungeon loot is scaled, so that there is no point in going into dungeons for the loot because it will all be the same, and it will all be mediocre. IN fact, the only reason I visit dungeons is to kill and loot the bodies of scaled bad guys with impossibly good armor, armor that is better than mine. Armor that was unbelievably hard to get in morrowind (unless you killed Fyr). Yes folks, thats right. Full Daedric on every other baddie post level 30. I think that can speak for itself.

You have a good point, and I read all of it, and the sad thing is, everything on this list can be fixed with mods... Thats probably why bethesda released TESCS so that you can fix any shortcomings you think the game might have.




Fire Legion

Your argument is invalid.

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11th March 2006

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#10 12 years ago
The Crimson Major;3205423I have put over 100 hours into this game, and explored all the major branches of gameply.

No one plays a game for a hundered hours just to write a review... I love the game and even I haven't played that long.




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