Hello Everyone; I am a Ph.D. student at Information Systems department of Marmara University/Turkey. I am writing a thesis about "Interactivity in Virtual Environments" and I choose "Elder Scrolls IV : Oblivion" as a case study. I designed a questionnaire about Oblivion which can be found at : http://www.silentblade.com/Questionnaire.html Can you please help me to gather data for my thesis? Thanks SilenBlade
Sure, but your question number 5 doesn't make a lot of sense. Oblivion doesn't try to simulate the real world, it's a fantasy game. If you want to know how realistic the nature in Oblivion is you should perhaps rephrase that question.
17th June 2002
I think you might have over-estimated Oblivion's interactivity. It makes no attempt to 'simulate' the real-world. RadiantAI is OK and a pretty good attempt at making NPCs seem like they have things to do, but it sure as heck isn't anything like realistic -- nobody spends six hours a day staring at a wall, or three hours eating their lunch. It's a great game, but, realistic it ain't.
Indeed.The graphics also aren't a real attempt at realism,just somewhat cartoony graphics with tons and tons of polish.And really....why is there so little interactivity with the PC and NPC's?It almost seems like NPC's have 3 times as much interactivity with each other and their environment than you,which is kind of a bummer.And i'm not saying "sitting in a chair and watching your guy drink beer" is fun,but it would be a rather impressive thing to add in,something that would really immerse you into the game and make you feel like you're a real person in a living,breathing world,where the sky isa the limit with your interactions,movements,attacks,environment......god just so many things more NPC-PC interaction would improve in this game:(
Thanks everyone for helping me in my Ph.D. thesis. I have collected 3500 data so far and tomorrow will be the final day for data gathering. Give me a few weeks for the analysis. I will keep you informed of the research findings.