I say morrowind by a landslide. Morrowind may not have fun physics and radiant ai but its got the overall better stories and way more quests. It also makes it so there are conflicts between guilds and houses. If you join this house you cant join the other cause they'll hate you. If you do this fighter's guild quest you'll get kicked out of the thieves' guild. If you do this theives' guild quest you'll be expelled from the fighters' guild. Morrowind also gives you the feeling you're in someplace new and exotic. You get to eat strange foods such as guar hides and dagon tail. In Oblivion you're killing creatures, eating foods, and visiting places that can be seen in real life. Oblivion's buildings are all roman based. When your not in the Imperial City, all the buildings are log cabins. What ever happened to living in a giant, hollowed out crab shell? Oblivions quests appear in your journal and it tells you what to do next! It also gives you this magic marker on your map and cumpass that leads you there. If you wanted to do it quickly you could just magically appear there in a few days without even clicking the walk button. In morrowind someone would give u directions, (and if you very, very luck they would put a marker just like all the other town markers on your map) then you're off to find it yourself. Almost anyone can run Morrowind. Oblivion, on the other hand, takes a top class computer to run well. I don't care about the graphics, graphics don't make games fun. Lag is not fun, I will tell you that. That's one of the reasons I don't play Oblivion that often.
Bah, they're both at the same level.
The reviews and sales speak for themselves. The formula they used worked. Oblivion had far better combat, and it looked pretty. Look, I'm a graphic freak to some extent. I like to know my people have actual faces, not outdated flat faces (Look, even for that time, there were games that were superior in appearance). Just look at the history of modding- many of Morrowind's DL's were from Better Bodies and Better Heads. Oblivion's AI was far better (Not Godly) and the NPC's actually did things, food, stores, reading, pray, and sleep. Not stand around doing nothing in Morrowind, and the devs saying that "They were too afraid to go to sleep :rolleyes:). I like the combat better too, not the whole D&D formula that Morrowind had. I found the quests more interesting, albeit in short number. Respawning baddies ensured some fun here and there. Houses were better in Oblivion too, not the small House fortresses they tried to pass off has manors). Modding capabilities have far more potential than Morrowind ever had.
Now Morrowind had some pros over Oblivion. The environment was creative (They couldn't do much with Oblivion. Cyrodiil is supposed to look like a Roman/ Western European appearance. Though they should've put in the jungles and made the cities far larger). The quests were in more numbers, and they had some static conflicts (But there were never any damn house wars). And really, the thing that I feel Morrowind excelled over Oblivion was just rewarding the player for exploration. You could go around exploring, finding old ruins, and finding rare items within. In Oblivion, you could only get that crap from quests. Also, you could feel superior in Morrowind, while in Oblivion, the damn leveled scaling prevented you from doing that.
And I'm not sure about what you said about factions. I'm pretty sure you couldn't join the other houses if you were in one already, and the same goes for the vampire clans. I actually became the head of both the Dunmer Temple and the Imperial Cult, despite them being rival religions. And actually, you could get into the Fighters' Guild and be in the Theives' Guild. You just had to join Theives' Guild before doing that one Fighters' Guild Mission.
And don't say the game sucks since your comp can't run it. That's your problem. I expect my graphics to have standards. If Oblivion looked like Morrowind, I probably wouldn't have liked it. If I bought Tiberium Wars and it looked like Tiberian Sun, I would say it sucked. There are standards games must meet, just like cars must do over the years.
Honestly, I feel that Oblivion and Morrowind screw over in different areas. I can't play either game without it being modded. There are actually better games than the two for a true RPG experience. They were catered to different tastes. It isn't going to please everyone, but that doesn't mean the games are bad.
I'm not saying that Oblivion sucks because i get lag in outdoor areas. I play games for fun not graphics. The main reason why i don't like Oblivion as much is beacause of the lack of factions and boring main quest. I don't get that much lag because I play without grass. Lag is one of the smaller reasons I don't like Oblivion. Bethsenda made Oblivion graphics too good for most computers, which is the reason i give Oblivion an 7/10 and morrowind a 9/10. If I was one of the people that had a top of the art computer then I would give oblivion an 8/10.
StarWarsGeekLag is one of the smaller reasons I don't like Oblivion. Bethsenda made Oblivion graphics too good for most computers, which is the reason i give Oblivion an 7/10 and morrowind a 9/10. If I was one of the people that had a top of the art computer then I would give oblivion an 8/10.
Remember, that when Morrowind was released, you needed a pretty top notch pc to run it at high detail. I remember having alot of trouble trying to run it on a 32mb GeForce2 and a 64mb mx440.
Much the same way I feel BF1942 was better than BF2, I give Morrowind the slightest edge since it was such an innovative open 3d world that was unlike any other game out there. In fact there still aren't any games out there that compare to what Morrowind was trying to accomplish aside from Oblivion.
I think that both games totally rock and the plethora of user mods will extend the mileage on each one for years.
morrowind, hands down. The storyline was much more interesting. It also had expansion packs which addedeven more replay value.
^ amen to that
I am no expert, but I love Oblivion and all the ES games. Oblivion is graphically stunning, realistically excellent, large and fun. It attempts to be more user accessable, but in doing so it loses some of the 'heart'.
Morrowind was a better game on everything bar the combat. Combat in Oblivion was more action based and fun, but Morrowind had so much to do, and you really could do anything -
Morrowind - you could steal from a shopkeeper, then sell it all to the guy next door :nodding:
Oblivion - Every shopkeeper somehow knows your goods are stolen, yet won't proceed to let the authorities know :(
Morrowind - Finding quests was hard, and on the way you often found random events (like that wizard trying out the jumping potion...) which you could go anyway with in solving. The farmer won't give you an item? Kill him and nab it :nodding:
Oblivion - No matter how many arrows stay embedded in his torso, a crown over his face won't let you kill 'farmer with a quest number 3' :(
Morrowind - I could use a FRICKKIN CROSSBOW WHILST LEVITATING :nodding:
Oblivion - absence of the above :(
The list sadly goes on...
morrowind + oblivion combat and physics (minus oblivion graphics) = awsome!
To be honest, I found Oblivion a lot more involving than Morrowind, for a number of reasons. The most obvious of which was the fact that the environment in Morrowind was almost unnavigable. You're given such instructions as "Go North". No mention of how far to go, or what to look for...
Secondly was the combat. The fighting system used in TES3 was appalling. Period. Half the time your sword misses the target entirely, especially when you're at an early level. Maybe I just didn't get far enough along to increase my Swordsmanship or whatever (IIRC I got to level five and then got bored and uninstalled it), but I just found it incredibly clunky and ineffective.
Oblivion, on the other hand, I couldn't stop playing. Literally. First and foremost the graphics are jaw droppingly gorgeous (especially when you can run the game maxed out) - if anyone disputes this then I challenge them to not be impressed by the sunrise/sunset visible from Castle Skingrad. Secondly, the combat system doesn't feel anywhere near as clunky as Morrowind's - if you attack something, chances are you'll actually hit your target instead of having your character stumble off in the opposite direction like a blind lemur.
Then there's the environment. You can actually watch the NPCs go about their daily lives (Shopkeepers talk to their customers, guards patrol cities and the surrounding landscape and relieve each other at the end of their shift, citizens wander the streets and return home at night to eat and sleep - the list goes on.) instead of just standing around doing nothing in particular. And what's more - they can actually talk directly to the player. Beats having to scroll though paragraph upon paragraph of text.
Then there's the storyline. Granted, I never completed Morrowind so I'm in no position to comment on it in that respect, but the plot of Oblivion is extremely engaging. There's never a dull moment, even when you're not on a quest.
Personal preference I guess, but at the end of the day Oblivion wins it for me.