ARRRGHHH!!! Pirates suck. 28 replies

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Relander

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8th April 2005

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#21 10 years ago
EdgecutionLike HairySheep says, the more $ it costs, the more people will try to pirate it it. If its like a $15 something game, Whats the point of pirating it? I mean, $15 ain't that much. If it is above $30, its more prone to pirating.

However piratism isn't just about the price of a game, music, movie etc. but also about how easy is to get it: why bother going to city to buy a game when you can download it from the internet?

In principle I don't approve piratism though I have pirated myself too in the past. Piratism is hard to fight against though that doesn't say the authorities and companies should put their hands up & knee and legalize/approve all kind of piratism. It's easy to think how it's OK to pirate even if artists wouldn't suffer but it's still certain kind of stealing while the government loses tax revenues to improve the society and the honest ones have to pay the price. Still that doesn't say the companies shouldn't make a constructive effort themselves and innovate new ways of marketing to decrease piratism.




Junk angel

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29th January 2007

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#22 10 years ago

Actually what is interesting, the few games released with no protection whatsoever actually have a very large number of sales. Actually by far outstripping those expected. If I'm correct that would be games from stardock. As to the music industry. To be honest, there was a canadian research that actually did show that piracy in the music industry did increase sales. Since people that would not buy the things eitherway would not buy them, but people who where unsure got a demo so to say and actually bought it later. I'll try to sift trough the net later to find it. As for the prices of console games.. Well complain to the owner of the consoles. There's a reason why console games cost a lot more than their PC equivalents.




Ipse

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14th April 2007

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#23 10 years ago
Relanderwhy bother going to city to buy a game when you can download it from the internet?

You don't always have to go to a city to buy a game It takes longer to download a game then it is to buy it, depending on where you live of cource. Big games takes Days, weeks depending on how big it is. $15 or less games just aren't worth that amount of time to download, go to where ever and buy it. It took 10 to 30 mintues lol




Relander

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#24 10 years ago
EdgecutionIt takes longer to download a game then it is to buy it, depending on where you live of cource. Big games takes Days, weeks depending on how big it is. $15 or less games just aren't worth that amount of time to download, go to where ever and buy it. It took 10 to 30 mintues lol

Though it's not just the time but the effort. The download speed depends about where from and with what connection you download a game, movie etc.




Ipse

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#25 10 years ago

True, still downloading like a 1g game or something still may take time, but those are more likey going to be the expensive games. But me has a not so good connection so yeah, me would go to store or whatever Edit: +Rep to the topic starter for making a topic that has little to nothing to do with policits, intersting disscuion, and something differnet




Overwatch

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#26 10 years ago

I think if game developers well and truly think about the cost of their game development, they'd stop spending so much money on the games themselves. games are being made up for upwards of $20 million dollars, I think if they reevaluate their finances they may be able to lower prices and then make more money because of wider sales. There's no doubt that Valve are making a shitload of money off of steam, and look at their sales prices.




Rikupsoni

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26th April 2004

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#27 10 years ago

Since PC gaming is mostly about Windows gaming, I wonder why Microsoft didn't have any innovations to pack Vista along with DirectX 10. Steam works nice preventing piracy. Why couldn't Microsoft make some Steam-like gaming features in Vista? For example, all games should be registered with "Microsoft Game Center". Most games are merely for Windows, so why they couldn't develop such a centre? They even got their Games for Windows brands and all, still no innovations.




emonkies

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#28 10 years ago

I have a steam account and I like it. I bought HL2 ep1 on Steam adn will be buying ep2 on steam shortly.

I purchased my WoW expansion online as well.

I did not and will not buy Bioshock because of all the DRM crap.

I do not know of anyone playing pirated BF2 because you ahve to register teh game to be able to play online. Punkbuster is a annoyance but its not as obtrusive as some systems.

And the majority of pirating is in China and Asia.

The majority of artists who support music DRM have done so under threat from teh recording companies.

Most artists get a small pittance per CD sold and out of that the recording company takes recording session fees, production and distribution fees, etc.

Thats why bands do make tours and concerts, because thats where they make the majority of their money. If its a big band and they can get endorsements thats even better for them.

A number of bands are also now releasing their music direct to internet and you pay through their site or PayPal.

DRM IMHO has proven to be a big failure which is why several of the big names have dropped DRM and a number of online music stores are now offering DRM free music.

Sony fumbled with Bioshock and I think the DRM hurt the games sales. I was interested in it and played the demo but had no interest in playing with teh DRM crap.




Chemix2

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#29 10 years ago

STEAM works to prevent piracy on and through steam, and by that, it makes life on the old 56k a living nightmare. I shouldn't have to wait a week for authorization to play a single-player game that I bought in a store. Now that I'm on broadband it doesn't annoy me much, but it was awful before in dial up. However, to say that Source games aren't pirated, is a lie. Source games come up about a month after release, later than most, but they are pirated.

The reason games cost so much to develop is the amount of work and manpower you need to put into the increasing quality of game visuals and scripting technologies. As games get more and more real looking, it takes more people more time to create the assets for the game, within the time set by the publisher. As one thing gets easier, another standard gets higher. But are game sales hurt by piracy? Short answer: A little bit

There will always be those that will take the free route over shelling out the cash, and some of these people, before piracy, would just steal a game from the shop. A literal copy, something that someone else could buy and play, but by it's theft, they cannot. However online piracy deals with the intangible, items that do not physically exist as anything outside of data on a hard drive. Unless the CD key belongs to someone else (which is rare these days), then no one's ability to play or buy is taken by the pirates, except their own, but not every pirate would, or could pay. Not every game is available every where, particularly old games, IE: Deus Ex, but that's free through gametap now, so it's a moot point, so IE: various old Lucas Arts titles before they bent over and took it up the arse with hard star wars content. Beyond that, alot of software is expensive because of the limited amount of buyers, like CAD or 3d modeling programs or photoshop. If one's a hobbyist, or a student, a professional program is invaluable as a tool for learning and doing, but when the tools cost above $500 (for example: 3Ds Max is $3000 for a single license), it's simply not feasible unless one has a paying job in the field already.

End point: Pirates are not "worse than thieves," they're better, in it that they don't take anything from anyone else that would have bought it, except themselves in some cases.

Also, if you're reporting IPs, then you're simply a pawn of the corporations, the same corporations who don't care you live or die, the same sort of corporations that are killing people all across the first world. Think about who you're helping, people, or wealth mongers.