Post a totally random thing about yourself 349 replies

Please wait...

Guest

I didn't make it!

0 XP

 
#331 12 years ago

I burnt my hand on a creature lab playset once, and a bubble of skin formed where I got burned




Guest

I didn't make it!

0 XP

 
#332 12 years ago

:D:D:D

nanobot_swarm;3899692I burnt my hand on a creature lab playset once, and a bubble of skin formed where I got burned

:D:eek::eek::eek::eek::eek::eek::eek:




Guest

I didn't make it!

0 XP

 
#333 12 years ago

I once reported SpamAhoy! for abusing me in PM's.




Guest

I didn't make it!

0 XP

 
#334 12 years ago

im shy.




Guest

I didn't make it!

0 XP

 
#335 12 years ago

I like posting readmeEADME FOR FOW MIDIFICATION BTRH2beta: This mod is for singleplayer and multiplayer game with original physics and game process. Includes original and new vehicle models, textures and maps for multiplayer. ------------------------------------------- Our mode developed for "Faces of War" version 1.04.1a. Please note that we can guarantee mod correct work only with version 1.04.1a. If you have another version - you need to download that version on the site of your publisher. ÷ ÔÙÌÕ ×ÒÁÇÁ 2 | îÏ×ÏÓÔÉ {for russian version} HOMEPAGE | FACES OF WAR | Ubisoft {for another languages} Others requirements identity with "Faces of War" requirements To avoid synchronization problems in multiplayer, and errors in the game, we recommend to cut off toher modifications. ------------------------------------------- Common mod's futures: - increased bullets and shells speed. - increased fire range small arms and guns (110-210m, for howitzer without limit). - modified guns penetration and values of tank's. - track breake from the first hit. - decrease effect of armor fatigue to minimum. Correct materials reaction on effect of blast wave (HE shells). Than smaller tank armor - than smaller HE shell need to damage it. Cannons destroyed from 1-2 hits 75mm HE shell or larger. - changed units values. Added inertance to tanks, decrease turret rotate speed and speed cannons pointing. - changed system of infantry squads at multiplayer. Add squad leaders (Sgt.), having officer watching. - at multiplayer soviet Bazookers replaced on PTR soldiers. Bazookers are only at armored cars and attack squad. - added firetanks. It is on icons with fire image. - modified damage system. Penetration from AP shell call crew death from debris and chance of fire in tank. Hit to inventory often call tank's explosion, in other cases - fire. Hit to engine also call fire or explosion. Tank damage with HE shell call crew death. - added new units, portes from first part (Cromwell mk3, M4A3 (76)W) and the newly created (watch below), and also with small correction ported (Ferdinand/Elefant, M10 Wolverine è M10 Achilles). - modified game conditions (reinforcements by time, reinforcements by budget, without reinforcements). - for Battle Zones game type available only conditions without reinforcements. - added HEAT shells (thanks to Skael). Now all cumulative shells (shells, bazooka, panzershrek and panzerfaust, graneds PWM-1 and RPG-43) work same, ie. have constant penetration, not depending from the distance. Vehicle penetration causing crews' death and fire. Anti-cumulative shield and additional armor neutralized cumulative charge on themself and tank stand without damage (anti-cumulative shields). Shields and additional armor can separate by heavy HE shell. Also can separate moving from buildings or collide with large strong object. - added smoke mortars and smoke shells. Smoke shells using by heavy howitzer (D-1, sfH18, M114, 26 CWT BL). Smoke mortars installed on: Flammpanzer II, PzKpfw 3 ausf. L, PzKpfw 3 ausf. J, PzKpfw 4 ausf. G, PzKpfw 4 ausf. G2, PzKpfw 4 ausf. H è PzKpfw 6 on Germans; Tetrarch, Cromwell mk8 è Churchill mk4 on Allies. - added smokecover device. Device installed on Flammpanzer II. available in secondary weapon tank menu. - new units. - new maps for multiplayer. ------------------------------------------- Mod developers: GAME PROCESS..........................................................Igetfer, EngeneerDen, Djak0n GAMEPLAY AND BALANCE in MULTIPLAYER...................................WARLORDstrateg, VIN GAME PHYSICS..........................................................Igetfer SOLDIERS PORTRETS.....................................................Eger ADVERTISING È PROMOTION (PR)..........................................WARLORDstrateg, VIN, StalkerXey TEST GROUP [EMAIL="LEADER.....................................................$t@lker"]LEADER.....................................................$t@lker[/EMAIL] ------------------------------------------- New units: BT-7 (1935), BT-7 (1935, commander modification)......................EngeneerDen BT-7 (1937 with conic turret).........................................EngeneerDen BÒ-7 (1937 with rear MG)............................EngeneerDen BÒ-7 (1937 with rear MG and ÀÀ MG)..................EngeneerDen Flammpanzer II........................................................EngeneerDen Universal Carrier mkII (Wasp).........................................ZeiraM, A.G.(Øàøà) SU-100................................................................A.G.(Øàøà) KV1S..................................................................model of turret - Djakon, texture - Igetfer KV2...................................................................model of turret - Djakon, texture - Igetfer Ferdinand, Elefant....................................................port from SHOWW2 and model modification - Igetfer, texture - Sturmann M10wolverine (early), M10wolverine (later), M10achilles...............port from SHOWW2 and model modification - Igetfer M4A1, Nashorn, ISU-122, T-34-76 (1941)................................Igetfer ------------------------------------------- New weapons, physics changes and interface: smoke mortars, shells and smokecover..................................functionality and physics - EngeneerDen (Èíåæåíåð Äåí), mortars models - Igetfer Model of .30cal Browning M1919A4......................................Igetfer Cumulative shells (rockets for Panzershrek, panzerfaust è bazooka, and also Cumulative granades RPG-43 and PWM-1) and shells for guns....functionality and physics - Igetfer Changes in control panel..............................................EngeneerDen (Èíåæåíåð Äåí) ------------------------------------------- Multiplayer maps: Country...............................................................WARLORDstrateg Flank Assault.........................................................WARLORDstrateg, VIN Highway...............................................................WARLORDstrateg Normandy44............................................................U_51, VIN Rochefort.............................................................VIN West front............................................................IR()KEZ Winter village........................................................WARLORDstrateg Winter hills..........................................................VIN RailwaR...............................................................VIN Port..................................................................VIN

------------------------------------------- Singleplayer mission: 1. "BASE TRAINIG".................................................scenario, landscape, scripts - StalkerXey 2. "Shadow Squad: Ghost's death"..................................scenario, landscape, interface - WARLORDstrateg, scripts - StalkerXey

------------------------------------------- TESTERS: Voroneg FoW community, clan[CF], clan[tiger], clan[Ò34].

------------------------------------------- Special thanks to: Maks Kamenskiy (Skael), Voroneg FoW community,St.Andrey, Digger, Mag, SATOS, U_51, [EMAIL="Vov@n"]Vov@n[/EMAIL] and all who took a part in mod creating, testing and bugs finding :).

All greate thanks. Information support: Áîåâîé Íàðîä: Â òûëó âðàãà www.HARDGAME.ru :: Ãëàâíàÿ Questions and bag-report's: Digitalmindsoft • View forum - Mod Release MADE IN RUSSIA =) More detailed informatio: BTRH Clan Developers Team - Home BTRH2beta MOD (c) Copyright 2005 by BTRH clan developers team. All others trademarks and copyrights reserved by their owners.




Vasili

Lurking.

108,260 XP

2nd October 2006

0 Uploads

10,426 Posts

0 Threads

#336 12 years ago

Thats shit. I have red hair.




Guest

I didn't make it!

0 XP

 
#337 12 years ago

I have Yellow hair.




EtherLaser

Prepare to be purified!

50 XP

23rd March 2007

0 Uploads

711 Posts

0 Threads

#338 12 years ago

I'm more random than the national lottery.....*sarcastic look appears on face*




Guest

I didn't make it!

0 XP

 
#339 12 years ago

I lIkE mUdKiPz




Guest

I didn't make it!

0 XP

 
#340 12 years ago

I play Tyranids in 40k