The history of EA 7 replies

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Exploder

Flames on fire?

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14th February 2004

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#1 14 years ago

OK I'm bored, so I've decided to write a whole history about EA. Electronic Arts began as a rather small company all the way back in 1995, and they made and released a little racing game that pretty much revolutionized the racing genre, The Need for Speed. It was pretty much the grand daddy of racing games. EA only really created NFS games until up to 1999, they started a whole new FPS series, Medal of Honor, which was released for the PS1. People said it was the second closest thing next to Rare's Goldeneye on the Nintendo 64. In the mean time, EA also made James Bond games, but none of them were really that successful, and none of them could also really touch Rare's Goldeneye. In the year 2001, EA suddenly evolved into a larger and richer company, and had a whole new logo for themselves. So in late 2001, they released James Bond Agent Under Fire for the PS2, Xbox and GC, which although wasn't that successful, was at least a much better game then their previous games in the same series for the PS1. Another thing EA did in 2001 was to buy the Westwood studios, which made the long running Command & Conquer RTS series, started around the same time EA did, but was now starting to fall apart somehow...EA then published the Yuri's Revenge expansion pack for Red Alert 2, while made by the same company. In early 2002, EA published the first FPS in the C&C series, C&C Renegade. It was one of the last games Westwood made. Also at the same time, EA released Medal of Honor: Allied Assault, which was also pretty successful. September 10, 2002... BOOM!!! The online multiplayer gaming scene exploded thanks to the release of EA's Battlefield 1942, made by Digital Illusions Sweden. It immedietely sold extremely hard throughout the globe, and although it shipped with certain problems, they were mostly very minor and insignificant, and were sorted out by later released patches. Almost everyone that played the game liked it, and it was as phenomenal as Counter-Strike. Around that moment, EA also released the first expansion pack for MoH: AA, Spearhead. Also, EA too published Earth & Beyond, which wasn't that successful, and rather unfortunate seeing as it was the very last game Westwood made. After that, Westwood officially died out. EA also made NFS Hot Pursuit 2 for all 4 systems, with the PS2 version being the best, as its development started earlier and was made from a totally different company, while the other versions were released a little too early. In February 2003, EA released C&C Generals, which when people questioned whether EA could glorify the long running C&C series or not. Apprently for the most part people said they did. Around the same time BF1942 also got its first expansion pack, Road to Rome. September 22 2003, EA released the expansion pack for Generals, Zero Hour. It was pretty successful and it even appealed to certain people that didn't like the first game Generals. EA also published DICE Sweden's 2nd ex pack for BF1942, Secret Weapons of WW2. Finally, MoH :AA got its last expansion, but unfortanutely it wasn't that well polished, and was more of a flop. Another thing DICE Sweden and EA did here was to release the v1.6 patch for BF1942. Up to this moment EA has also published 7 expansion packs for Maxis's best-selling-game-of-the-year-2000, The Sims. However due to that, EA was critisiced by the public somehow for being greedy and wanting to make money. November 17 2003, a large breakpoint accured in the NFS series with the release of Need for Speed Underground. With its excellent sence of speed, drooling visuals and wide vehicle customization, it impressed the public and was the best selling racer of 2003. March 15 2004, DICE Sweden released Battlefield Vietnam, which unfortunately, turned out to be a really huge flop, because of certain balancing issues and annoying bugs, despite certain improvements over BF1942. Several patchs were released to correct them, but most gamers still weren't that at all impressed even after that. Somewhere in June/July: DICE Sweden and EA released the v1.1 patch for BFV, which was as major and critical as the v1.6 patch for BF1942. September 7, 2004: EA assimilates Criterion games, a UK based game developer, and published Burnout 3 Takedown for them. September 14, 2004: EA and Maxis releases The Sims 2...not much to say here, other than it was pretty successful. Now, EA has approximately 7 titles coming out... How shall their future be? Whew... Now anyone try and point out any mistakes or incorrect facts I made, because I'm sure I did some.




Tachyon

The Young, Programming Geek

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5th August 2004

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#2 14 years ago

No offense Exploder but, GET A LIFE! We don't care about the history of EA! You are obsessed!

P.S. No offense intended (at least, not a harmful amount of offense)




Peeping Tom

I take what n0e says way too seriously

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1st March 2003

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#3 14 years ago

You didnt mention the part when they became a violent monopoly that has destroyed countless franchises (Bond anyone?)




JP(NL)

Flying Dutchman

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28th April 2003

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#4 14 years ago

who cares, besides you exploder...?




Master of Reality

I'm lying when I say trust me

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8th June 2004

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#5 14 years ago

i actually read the whole thing....heheh.....*runs and hides in a corner under a barrage of rotten tomatoes*




Master of Reality

I'm lying when I say trust me

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8th June 2004

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#6 14 years ago

actually you missed all the sports games like NHL, NFL and FIFA




El Hombre del Fuego

The Three of Swords

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11th August 2003

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#7 14 years ago

Yeah, what about EA sports for Sega Genisis? 'Get in the Game' man.




Mr. Matt VIP Member

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17th June 2002

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#8 14 years ago

He missed a few things actually. A certain very old flight sim comes to mind. Only really created NFS games up till 1999... pfft, your life revolves around one thing and you don't even know about it. However: if we cared any less than we do now, the universe as we know it would fold up into itself and destroy -- that's right, I said destroy -- all matter and energy. Whether or not such a phenomenon would be capable of erradicating every different version of The Sims there is remains to be seen. Hell, I'm going to try. Everybody; try and care less about EA than you already do!