Civilization Splicing? -1 reply

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KaaliTenohira

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18th February 2004

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#1 14 years ago

more of a question than anything: would it be possible to splice all the latent abilities and techs (but not the god powers, as obvious..just -everything- else) into 1 culture? say: I want an isis egyptian culture following the path down a certain list of gods, and that would give me everything i wanted? -- could this at least be done per civilization, a "perfect" Egyptian and so on? if so, how? ^^; thx




kebax735

I'm a retired modder

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29th December 2003

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#2 14 years ago

Do you mean putting all the different cultures all into one or just changing the egyptian culture into what you want.




allenandrews

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1st February 2004

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#3 14 years ago

yay




kebax735

I'm a retired modder

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29th December 2003

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#4 14 years ago

Excuse me, why are you saying yay?




Tsen

I post to get attention

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3rd January 2004

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#5 14 years ago

To either change the civs attributes to what you want OR join the attributes from multiple civs, you mod techtree and a few others in the data file. Look around in there for a bit and you'll find em




kebax735

I'm a retired modder

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29th December 2003

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#6 14 years ago

If you want it the way you want it, it is possible I think if you just mess with the techtree. If you want all cultures combined, I don't think it is possible because you would have to mess with a whole bunch of files but it still wouldn't be possible.




KaaliTenohira

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18th February 2004

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#7 14 years ago

i see. thanks ^^; -- how would i mod the tech tree? ;_; thx :)




Tsen

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3rd January 2004

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#8 14 years ago

Use AOMED to extract the file data.bar (under data in the base folder) then use the file converter on techtree in the folder you just extracted, then open it with notepad. Edit as much as you want and then save your changes to the data file, but be sure to back up the original.




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

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4th May 2003

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#9 14 years ago

oh god, let's try to stay away from this. it's very advanced and involves you to edit a huge amount of UI XML files as well as a huge techtree.xml modding project, and you'd also have to edit proto a huge bunch. let's not do this, even I'm not going to attempt a civ project