Ok so i've made 2 new skins for UT2004 and i want to add team colors to them. I've heard this can be done with UnrealEd but i cant get it to work. I've imported my red and blue skins into the skin's utx file (using UnrealEd) and saved it but they still don't work in-game. :confused: Please help me.
I think the teamcolor skin textures have to be named _0 or _1, depending on whether it's the Red of Blue skin. So for example if the basic skin texture (the one used in Deathmatch) was named MoogLlama, you'd call the Red texture MoogLlama_0. Save the utx and it should work fine.
cheers, i'll try that and come back if it doesn't work.
I would like to know how to do the opposite... How can you change a model/skin pack so that you don't get red and blue all over the skins in team deathmatch or other team games?