Take a look at this unit's definition...
2654 "Uthar Loki"
Note that instead of putting an integer as a parameter in , I put a string between 2 "'s.
NO MORE DLL EDITING!!! NO MORE VACHUS TEXT EDITOR!!!!
The only drawback is, the name of the unit in the editor will be, for example, in this case, "***Uthar Loki".
By the way, the anim file must have the original name, without the 3 *'s.
how do we get to that though to change it?
All the unit definitions are in the proto.xmb file, in data.bar. Just convert the proto.xmb file to xml with aomed, and you're ready to go to add new units or change the stats of other units.
so basically we can make units become "mini gods"? lol.
I made a god unit...
just the names though right?
I made a prototype god unit like Osiris, but instead throws rocks and looks different. it is called Alex Boyd the God, a generic name (no "***"), but it stopped working. IN PROTO.XMB>PROTO.XML YOU CAN ALSO EDIT UNIT ATTRIBUTES just something you might want to know.
And also, I'd like to congratulate Dextro. He found out how to do basic mods. Soon, you can be like me. Try to make some new units. I have about 15 new ones out right now. Try them out and see if you can do your own!!! Nice job on finding out how to do this!!! Using AoMED, extract textures.bar also, which helps with texture modding. just a tip.
yay! we need more mods
Congrats to Dextro.
I need to:
1 - Download Aomed. 2 - convert xmb - xml. 3 - Work out how to edit it properly without screwing it up. Ok.
Can you add units that look like other units but have different stats?
Eg. Create a villager unit and call it frodo, and still have villager units?
Another thing. I got AOMed and...
The UI comes up and i would like to ask a few questions.
-What to put into Set Input data file. -What to put into Folder to extract data into -And the others nearer the bottem...
??? *IS confused. VERY confused*