Help creating hinged doors -1 reply

  • 1
  • 2

Please wait...

Oblik

I'm too cool to Post

50 XP

19th July 2004

0 Uploads

9 Posts

0 Threads

#1 14 years ago

I am wanting to make working, hinged doors. There has to be a way. I looked at the tutorial under Level Design II, Karma, hinge restraints and floowed it to the letter but with no success. Any ideas or tips would be much appreciated. ;)

Carlos




Salem

I don't spend enough time here

50 XP

13th July 2004

0 Uploads

25 Posts

0 Threads

#2 14 years ago

Creating hinged doors? Do you mean how to create a simple door with hinges or do you want to make a hinged door as a "mover"?




Oblik

I'm too cool to Post

50 XP

19th July 2004

0 Uploads

9 Posts

0 Threads

#3 14 years ago

I guess I don't understand what the diffrence is. I just want to create doors that can be open and possibly closed like real doors.




Salem

I don't spend enough time here

50 XP

13th July 2004

0 Uploads

25 Posts

0 Threads

#4 14 years ago

Ok, you want to make a "Mover". What Unrealeditor are you using? 2.0 or 3.0?




Oblik

I'm too cool to Post

50 XP

19th July 2004

0 Uploads

9 Posts

0 Threads

#5 14 years ago

The one that shiped with UT2004




Salem

I don't spend enough time here

50 XP

13th July 2004

0 Uploads

25 Posts

0 Threads

#6 14 years ago

Ok, UnrealEd 3.0. I dont know if you already know this but in UnrealEd 3.0 you make a mover of a static mesh. Have you learn to make your own static meshes?




Oblik

I'm too cool to Post

50 XP

19th July 2004

0 Uploads

9 Posts

0 Threads

#7 14 years ago

Only by converting a brush into a static mesh




Salem

I don't spend enough time here

50 XP

13th July 2004

0 Uploads

25 Posts

0 Threads

#8 14 years ago

That's ok! Make your door in brushes and convert into static mesh. Then select your static mesh in Static Mesh Browser. Place the [color=red]red brush[/color] where you want your door. Click on Add Mover Brush AddMover.JPG Now you will see a [color=darkorchid]violet brush[/color](the mover) where you placed the [color=red]red brush[/color]. Place your mover exactly where you want it when it's closed. Right-click the mover and choose Mover - Key0(base). Then right-click the mover again and choose Mover - Key1 and move/rotate your mover where you want it as open. When you have placed the mover where you want it as open you choose Mover - Key0(base) again and the mover will turn back to start. Choose Mover - Key1 one more time and then key0(base), to make sure it moves. Do this first to see if it works for you, then I will go on how to activate the mover in game.




Oblik

I'm too cool to Post

50 XP

19th July 2004

0 Uploads

9 Posts

0 Threads

#9 14 years ago

Ok I got the mover made and the keys set. Now how do I make them work in game?? Also my mover comes out black, how do I correct that?




Salem

I don't spend enough time here

50 XP

13th July 2004

0 Uploads

25 Posts

0 Threads

#10 14 years ago

First, give your mover a TAG-name. To do that, double-click your mover and go Events - Tag. Change the word "mover" into a another name, example Door.

To activate your door you have to place out a trigger init. Go Actor Class Browser and select Triggers --> Trigger. In the perspective-window, place the trigger in the middle of the door. To see the radie of the trigger, you right-click somewhere on the upper grey border in one of those four view-ports and choose Actors - Radii View. Make sure the radie touch the floor you walk on.

Double-click the trigger and go Events - Event. Set your mover's TAG-name in there.

Now I suppose you want the door to be opened as long you are close it. Then you double-click your mover again and go Object - InitialState. Choose TriggerControl.

Now you can try your map and see if the door opens when you are close it. If not then tell it here. ABOUT THE BLACK DOOR: Have you done a Build Geometry and then Build Lighting?




  • 1
  • 2