1. How do I copy a frame of animation in gmax? (like if I wanted to make the first 5 frames the same, for instance) 2. How do I make my own technology/impovement? 3. How do I make a unit's corpse stay in place like when a hero dies? 4. How do I make hawks able to be shot down and hunted? 5. In gmax, When I right click on the animation thingy and click filter all keys, then right click on a key and choose key properties, It says "Animated Master Point Controller" then "Animated Vertex" 1, 2, 3, etc. Is there a way to toggle on/off the "animated vertecy's" so they are numbered so I can see which "animated vertex" I am editing?
How do i make objects have more hitpoints and more attack in editor?
wow lots of questions, it'd take a long time to explain right so i'll just give a few hints... 1. keep the first frame the same and delete or move forward the frames in front of it, for example just delete keyframes 2 through 5 and keep the first keyframe. 2. look in techtree or techtreex.xml 3. use an spc hero as a base unit for your unit 4. you should look at the proto for a huntable animal to see how to do it, it'd be too long to explain... 5. really don't know this one, *gasp*