Need help making a new unit -1 reply

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IndieRock13

If I had a monkey....

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3rd March 2004

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#1 15 years ago

Ok, I have the idle Jason model in Gmax; everythings fine, I can edit the texture and the model just fine.... but I dunno how to make a new model and still make it animate like the original did. Is it even possible? I suppose I could mess around with it, but I figure maybe I could find out any tried and true methods from experienced modders on here. Also, how would I go about exporting the new model with a changed texture from Gmax back into AoM... I'm assuming there'd be texture files to be placed, and animation files... and all kindsa files frankly. Oy, my head hurts. Thats a good thing right? :thumbsup:




Monkish_man

Monkish

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5th March 2004

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#2 15 years ago

Gmax eh? Well defently talk to coolsk8ter32




kebax735

I'm a retired modder

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29th December 2003

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#3 15 years ago

Don't convert to editable mesh because the original animation will be gone and a new animation cannot be added. In gmax, after you apply the texture, you export the model you made with the texture applied and you do not need to put a texture file in the textures folder because it is already included in the exported model you have made. Oh yeah in your other thread, about the black models, you import the model then run the script (not open) and you will see the model you are opening.




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

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3rd May 2003

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#4 15 years ago

yes, don't convert to editable patch, mesh, or anything like that. also @kebax: you can't export a model to 3dx if you apply a new texture to it! (if you have been able to do that, please do say so!)




kebax735

I'm a retired modder

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29th December 2003

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#5 15 years ago

I am able to do that. I could add a texture in gmax and be able to export it.




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

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3rd May 2003

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#6 15 years ago

seriously? the export script allows you to have a new texture?




kebax735

I'm a retired modder

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29th December 2003

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#7 15 years ago

yeah. anybody can do that. just apply the texture in gmax then export it and no problem.




Tsen

I post to get attention

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3rd January 2004

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#8 15 years ago

Either there's a serious miscommunication here or something seriously screwy's going on....the obvious>




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

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3rd May 2003

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#9 15 years ago

didn't know it would export correctly if you had a new texture... hmmm




kebax735

I'm a retired modder

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29th December 2003

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#10 15 years ago

You could try. Just apply the texture in gmax then export it and then you don't need to do like replace texture in the anim file and you wouldn't also need a texture file in the texture folder.




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