SFX Modding Prob -1 reply

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FlipBizcut

Hick

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13th March 2004

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#1 14 years ago

@CoolSk8er You said a while back in AoMH that you had no prob on editing sfx. Could you tell me how you did it. Any sfx exsample would be great. Crappage is driving me nuts trying to figure this one out. greatly Appreciate it




Tsen

I post to get attention

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2nd January 2004

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#2 14 years ago

Sound effects or special effects?




FlipBizcut

Hick

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13th March 2004

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#3 14 years ago

Special Effects. I hear people say you can mod them with out effecting the original. Ive tried every way I could think of but nothing so far has worked.




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

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3rd May 2003

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#4 14 years ago

oh lol, i meant replacing SFXs, not modding them. I found a site for pro/engineer that edits them, search on google for "Pro/Engineer", you should find it... I'm having trouble opening them too, but i haven't dled pro/e yet




FlipBizcut

Hick

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13th March 2004

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#5 14 years ago

Big Thanx, ill dl it and see what I can do. If I have any luck ill let you know.




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

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3rd May 2003

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#6 14 years ago

don't think you can dl it lol, it's pricy




Tsen

I post to get attention

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2nd January 2004

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#7 14 years ago

Erm...I'm almost afraid to ask...how pricy? I mean, granny's only a minute 1 grand (if not more) and the cheapest I've ever seen 3DSMax go is $4,500...




FlipBizcut

Hick

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13th March 2004

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#8 14 years ago

Its pretty sad that a program is worth more then a decent used car. I wonder if there are any 16 year olds asking thier parents for 3ds max rather then a new car to accompany thier new drivers license? lmao




Pugsworth

Pro-Filer thinks I'm cool!!

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12th March 2004

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#9 14 years ago

How can software possibly be that useful to cost insane prices?




Lord Zorinthrox

I'm too cool to Post

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24th April 2004

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#10 14 years ago

Its not usefulness, its production costs. A large team of codders must work together on thirty different things at one time, AND have it all fit together in the end, AND have it fairly well debugged. Although, $10,000 is awfully exspensive for software, at that point you're really paying for the fact that once someone buys it, they won't need to buy it again, and the limited interest of the software.

And that pro/engineer looks like a CAD program for engineers, so don't get your hopes up. The one thing that infuriates me is the inability for the industry to agree on file extensions, nearly EVERY game file extension out there has a non-game related counter-part, "prt" the least of them.