I didn't make it!
I am hunkering down to build a level in UnrealEd 3. I would like to use Lightwave(8.5 or lower depending on prerequisites) to construct the building since I am fluent with the modeler.
Any pitfalls I need to watch out for? What is the best version of Lightwave to use? I have most since I have upgraded since incept.
Thank you in advance.
13th July 2005
The only pitfall I can think of is that you can only make static meshes in Lightwave, the actual buildings should probably be constructed in UnrealEd itself.
Other than that, I don't really have anything because I've never used LightWave.