Unrealed and Lightwave -1 reply

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#1 12 years ago

Hey all!

I am hunkering down to build a level in UnrealEd 3. I would like to use Lightwave(8.5 or lower depending on prerequisites) to construct the building since I am fluent with the modeler.

Any pitfalls I need to watch out for? What is the best version of Lightwave to use? I have most since I have upgraded since incept.

Thank you in advance.




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13th July 2005

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#2 12 years ago

The only pitfall I can think of is that you can only make static meshes in Lightwave, the actual buildings should probably be constructed in UnrealEd itself.

Other than that, I don't really have anything because I've never used LightWave.