Unrealed and Lightwave -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 12 years ago

Hey all!

I am hunkering down to build a level in UnrealEd 3. I would like to use Lightwave(8.5 or lower depending on prerequisites) to construct the building since I am fluent with the modeler.

Any pitfalls I need to watch out for? What is the best version of Lightwave to use? I have most since I have upgraded since incept.

Thank you in advance.

FW




Lulolwen

Mercutio

50 XP

13th July 2005

0 Uploads

149 Posts

0 Threads

#2 12 years ago

The only pitfall I can think of is that you can only make static meshes in Lightwave, the actual buildings should probably be constructed in UnrealEd itself.

Other than that, I don't really have anything because I've never used LightWave.