Weird brush problem -1 reply

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22nd October 2005

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#1 16 years ago

I'm trying to recreate a map from Unreal 1 since I found that you cannot open these maps in Unrealed 3. Anyway, I'm just getting started and have already found a weird glitch. Here are my current stats (like I said I just started): Brushes: 9 Zones: 1 Polys: 230 Nodes: 405 The problem is if I add just one more brush then other brushes start dissapearing and invisible walls appear (can't see them in Unrealed, but they block you in game). I haven't added any actors, classes, etc... Just more or less standard brushes (the cylinders I've opted for 16 to 24 sides for some detail) and textures. Is this a common thing, or am I the only idiot in the world that gets effected by stupid problems? :mad:


live long & prosper,or play UT

50 XP

30th June 2004

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#2 16 years ago

I don't know if this works with unreal 1's editor but all of the unreal tournament series of editors have an export feature there's an option to export to unreal text. you'll have to remove everything except the map structure itself and export it to unreal text, then import in the new editor and hopefully it should be ok, you may need to retexture