exporting the bones(animation stuff) -1 reply

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Person098

I'm too cool to Post

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25th October 2003

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#1 14 years ago

I got a model created finally, and now i am trying to get the bones done but dont know how to do such a thing. ok has anyone modeled in Milkshape 3d? if so you might be able to help me. i need to know how to attach a ut bones to my model and also i am wondering if i have to attach vertices to each individual bone or is there a easier way? I am doing all the modeling in milkshape 3d not maya because maya confuzin me big time. i have had my char in unreal ed and i imported the mesh but when i import the animations its comepletely blank! no sequences what so eva. why couldnt unreal have all the .psa animations already for me?!!!! please help some one