I just put on the newest UT2004 patch (v3236) and now I have an ingame static mesh problem. They disappear and then reappear every second or so, reguardless of my graphics settings or the number of bots/human players on the screen at one time. This happens on every map, they disappear leaving their shadows, and an invisible boundary where they are. Like I said, I didn't have this prob before I put the patch on...Any help would be appreciated... I'm running: AMD Athlon 2400+ Leadtek nvidia 2 mobo Nvidia Geforce4 Ti 4200 (with 61.76 drivers) 512mb ram One Maxtor 7200rpm 80gb hd One Seagate 7200rpm 80gb hd Windows XP Home & Dx 9.0b
I guess I fixed my own problem - my UT2004.exe was corrupt or something, so I replaced the file...I just read on the unreal tournament forums that no cd/dvd exes will cause this problem also.