Terrain Editor Problems (now posted in the valid forum) -1 reply

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Nittany Tiger Forum Moderator

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15th September 2004

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#1 15 years ago

MyselfYo!

I am having probs. with the terrain editor.

Why is it when i make a hill in UT editor and then test play it, there is no hill in the test stage but instead a light and dark spot where the hill should be. This only happens after I define a terrain zone and then make hills and valleys and then build the stage. These hills and valleys stay, but any other changes in terrain I make after this step do not appear in my test stage even if they appear in my stage in Unreal ED. This problem is getting really annoying! How do you turn those dark and light spots into hills?????

If there is a previous thread on this issue, please point me to it. Thanks.

I think that this thread belongs in this forum and not the mod forum. I just realised that (sort of).

Seriously, I would like some help on this issue. I imagine that it has come up more than once. I know that you can use a huge terrain (mine is 512x512 for my stage (read "Want to make a new level, need help" for details) and have no problems shaping it and stuff.

Off-topic: If you do read my original thread (the new level one), I would like some feedback on the stage idea as well. I can start a new thread for that. And I still would like some help in making this stage. Thanks.




Nittany Tiger Forum Moderator

Feel me. Do I feel pretty?

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15th September 2004

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#2 15 years ago

I figure the problem out now. When you make changes to your terrain, you are supposed to save the textures that you are using for the terrain before you build (not sure if saving before or after you build matters, but saving textures does!!!!). This will save the vertical changes in the texture and produce hills and valleys that you made that will appear in your level when you play it (instead of seeing dark and light spots when you play the level where your hills and valleys are supposed to be). So far, doing this has fixed the problem that I originally had.

I hope that this information helps anyone else that may encounter this simiar problem when they are working with terrains in Unreal Ed. :)