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OD-Deadly Blowfish

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#1 14 years ago

I can see that some of you guys have been interested in stratergy lately, so here is a stratergy thread To submit stratergies pm me




OD-Deadly Blowfish

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#2 14 years ago

[color=blue]How To Rush With NE [/color]

By [color=red]Solo-Reaper[/color]

For nightelf users there is only 2 ways to go when rushing... -Huntress rush -Huntress and archer rush

When using a hunt rush be aware of your food status. If you are within reaching your limit quickly send a wisp over to build a moonwell. Once you have roughly 6 huntress and your hero you are ready to rush (Granted that you have already scouted/Know where they are by other means)

When using and archer and huntress rush before going to attack you should have 4 huntress and 4 archer...

-Either way with both of the rushes one thing huntress lack is armor and one thing archer lack is life, there is a simple solution to both problems: UPGRADE ARMOR. Upgrading armor will give your huntress 2 more armor after only upgrading armor one time. Which then raises there damage reduction to 19% and base armor to 4.... what do your archer get out of it? Well when your huntress dont die your archer dont die, plain and simple.




OD-Deadly Blowfish

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#3 14 years ago

[color=black][color=blue]NE Counter Rush[/color][/color] [color=black][/color] [color=black][/color] [color=black] By [color=red]8472pinkblobs[/color][/color] [color=black]Three words: huntresses and archers.[/color] [color=black]Have the Huntresses get into melee combat and keep the archers behind, also uproot your ancients accept (unless you absolutely have to) your Tree of Life, Ages, Eternity. or your Ancient of War if your Army is Hopelessly Outnumbered in which it should be Training Huntresses. [/color]




OD-Deadly Blowfish

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#4 14 years ago

[color=black][color=blue]Footmen Rush[/color][/color] [color=black] [/color][color=red]By Eric2534[/color]

[color=black]Well, I know a footmen rush is one of the most annoying in the game, especially for orc. I'm not going to give build orders, because what I do is never the same, but I will tell you to get 2 barracks, a blacksmith (to make the foots a little more potent), a lumbermill (for fast lumber, and improved masonry in case your base is attacked), and about 5 farms. As soon as you make first barracks, just keep poping out footmen constantly, and get another barracks up fast. When you've got about 6 footmen, creep a green dot or two. Since youve now got 2 barracks constantly making foots, after youre done creeping you should have about a dozen. Make sure to get defend before rushing (especially against orc) and just run into the enemy base, destroying as many burrows/farms/wells/ziggurats as possible. This works well in 2vs2 because by the time the ally comes into help, you should have gotten one or two food buildings and then its time for your ally to attack the other enemy base. When help comes, you run out, and since youve been building foots all this time, you have another 4 or 6 waiting back at base ready to attack again. Since youve gotten a few food buildings, the enemy has to stop and rebuild them, since most players do not build more than they absolutely need, and in order to make units, they have to have more food. Just keep hitting and running, keeping your enemy out of food, and eventually youll just be able to hit a few unit producing buildings and eventually win. Your ally should be doing the same to whoever they are attacking, so the other team is always at a lack of food. By constantly making footmen (and I mean CONSTANTLY. Whenever you hear "Ready for action!" tell your barracks to make another pair of footies) you will keep your enemy hard pressed to hold you off. However, the little footies do fall fast to just about anything so be sure to set the rally point of your barracks on your hero, so right as the pop out they are heading off to the front, but be sure to put them all in a control group when they meet up with your force, or else theyll just follow your hero around, and if youre dancing your hero(running it around becuase it is being focus fired upon), your foots will be dancing with it, and not being the good little cannon fodder they are by throwing themselves at the enemy troops. [/color]

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OD-Deadly Blowfish

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#5 14 years ago

[color=black][color=blue]Militia Rush[/color][/color] [color=black] By [color=red]Eric2534[/color][/color] [color=black]As for rushes, the fastest rush is with the human milita (ONLY for 1vs1, or if youre on a team of only humans) You just make as many peasants as you can with your starting gold, keep 1 or 2 at base so you can keep mining gold for making peasants and buildings, and milita about 6 or 7 of them over to enemy base. This will work best on the smaller maps where there are only 2 base locations. milita move very fast, they are as strong as footmen, but they only last a little while, so you have to target all workers when you get to enemy base (although if enemy is human, you will be in for a tough fight if they get milita too). After youve gotten all the workers, which shouldnt take long since they should only have 6 or 7, you just work away on the buildings with your milita or peasants. If enemy is human, just hope youre fast at getting the peasants before they are made into milita. If your up against undead, its easy, since they will only have a ghoul and a few acolytes. If they are orc, the only thing you need worry about are burrowing peons. If they are NE, STAY AWAY FROM TREE OF LIFE! IT CAN KILL ALL YOUR MILITA! Just go for wisps and they will be forced out of game because they wont be able to build more units, and if they uproot and go after your base with the big tree, build some footmen at your base, since you will have some time to do so because the tree is so slow.[/color]

[color=black]I've done this rush so many times, I would think that people would prepare for this sort of thing. [/color]

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OD-Deadly Blowfish

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#6 14 years ago

[color=blue]Crypt Fiend Rush[/color]

[color=black]By [color=red]8472pinkblobs[/color][/color]

[color=black]Train about 10-15 Crypt Feinds (build 2 crypts to speed production) upgrade there armor as much as possible )(and reasearch web) until the production is complete then take the Crypt Feinds and your Hero and attack. Crypt feinds have pleant of health and have a ranged attack deadly combination, and the upgraded armor makes them last even longer.[/color]

[color=black]And if your'e up against something big throw in in about 2-4 necromancers.[/color]

[color=black]The best hero to use is the death knight to heal and unholy aura also helps.[/color]

[color=black]Lich is also usefull because it has a ranged attack meaning you dont have 1 melee unit everybodys attacking.[/color]

[color=black][/color]




OD-Deadly Blowfish

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#7 14 years ago

[color=black]There Were some Comments on this Post:[/color]

[color=black]JonSultar: [/color]

[color=black]Ya know what? You must have a very powerful map-hack to rush with necromancers![/color]

[color=black]8472pinkblobs: A temple of the damned only rrquires a halls of the dead and necromancers don't take that long to train.[/color]

[color=black]What's your favorite hero, I just like to know.[/color]

[color=black]Jonsultar:[/color]

[color=black]What I meant to say is that by the time you construct necromancers your attack is hardly a rush. Besides in my opinion a rush is an attack on a defensless (or almost defensless) oponent.[/color]

[color=black] [/color]

[color=black]8472pinkblobs:[/color]

[color=black]In my opinion A rush is an attck early in the game (about right after your town hall structure is level 2) any later than a few tech's and buildings after that isn't a rush.[/color]

[color=black]JonSultar [/color]

[color=black]Well I forgot to add the begining thing. But I didagree with 2nd level. I mean. A rush is when you totally ignore the economics of your base and just hurry up to gather a force in the shortest ammount of time. So if one builds crypt then trains 8 ghouls and is out that is still a rush (unless he trained them for an hour or something). But if someone gathers eight ghouls and then upgrades his necropolis, builds the temple of the damned and then constructs a few necros to increase fire power or so this is no longer a rush. That's what I think in a very long version. [/color]

[color=black][/color]




Kupov

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#8 12 years ago

OD-Deadly Blowfish;1260127[COLOR=black][COLOR=blue]NE Counter Rush[/COLOR][/COLOR] [COLOR=black] By [COLOR=red]8472pinkblobs[/COLOR][/COLOR] [COLOR=black]Three words: huntresses and archers.[/COLOR] [COLOR=black]Have the Huntresses get into melee combat and keep the archers behind, also uproot your ancients accept (unless you absolutely have to) your Tree of Life, Ages, Eternity. or your Ancient of War if your Army is Hopelessly Outnumbered in which it should be Training Huntresses. [/COLOR][/quote]

or you could just heal with moon wells and not suck.

OD-Deadly Blowfish;1260144[COLOR=blue]Crypt Fiend Rush[/COLOR]

[COLOR=black]By [COLOR=red]8472pinkblobs[/COLOR][/COLOR]

[COLOR=black]Train about 10-15 Crypt Feinds (build 2 crypts to speed production) upgrade there armor as much as possible )(and reasearch web) until the production is complete then take the Crypt Feinds and your Hero and attack. Crypt feinds have pleant of health and have a ranged attack deadly combination, and the upgraded armor makes them last even longer.[/COLOR]

[COLOR=black]And if your'e up against something big throw in in about 2-4 necromancers.[/COLOR]

[COLOR=black]The best hero to use is the death knight to heal and unholy aura also helps.[/COLOR]

[COLOR=black]Lich is also usefull because it has a ranged attack meaning you dont have 1 melee unit everybodys attacking.[/COLOR]

why web for a rush? who besides undead get early air?

burrow is the way to go then if your rush is failing you can burrow 6 fiends next to his gold mine and when he leaves his base pop out and kill some peasents.

[quote=OD-Deadly Blowfish;1260135][COLOR=black][COLOR=blue]Militia Rush[/COLOR][/COLOR] [COLOR=black] By [COLOR=red]Eric2534[/COLOR][/COLOR] [COLOR=black]As for rushes, the fastest rush is with the human milita (ONLY for 1vs1, or if youre on a team of only humans) You just make as many peasants as you can with your starting gold, keep 1 or 2 at base so you can keep mining gold for making peasants and buildings, and milita about 6 or 7 of them over to enemy base. This will work best on the smaller maps where there are only 2 base locations. milita move very fast, they are as strong as footmen, but they only last a little while, so you have to target all workers when you get to enemy base (although if enemy is human, you will be in for a tough fight if they get milita too). After youve gotten all the workers, which shouldnt take long since they should only have 6 or 7, you just work away on the buildings with your milita or peasants. If enemy is human, just hope youre fast at getting the peasants before they are made into milita. If your up against undead, its easy, since they will only have a ghoul and a few acolytes. If they are orc, the only thing you need worry about are burrowing peons. If they are NE, STAY AWAY FROM TREE OF LIFE! IT CAN KILL ALL YOUR MILITA! Just go for wisps and they will be forced out of game because they wont be able to build more units, and if they uproot and go after your base with the big tree, build some footmen at your base, since you will have some time to do so because the tree is so slow.[/COLOR]

[COLOR=black]I've done this rush so many times, I would think that people would prepare for this sort of thing. [/COLOR]

you must be playing some bad opponents, orcs use their burrows then your rush wont work, humans will allready have a tower, undead will have a few ghouls and their ziggs and if you waited for a hero forget about it.

and all night elf units can heal and all their trees can be uprooted making them immpossible.




Guest

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#9 12 years ago

what i do is make a few gouls and cyptt fenids then send an army of necrmancers if u get low on gut make more nerco mancers and have them make sketos to help i bacily all ways win




Eleandor

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#10 12 years ago

don't rush... it's bad 1) if you're 10 or 20 seconds too late you can forget your rush (and you've wasted time you could've invested in real playing) 2) if you're in time you'll still face dangers (at least if you're not just fighting newb's): Humanrush iscrazy against undeath (ghouls!), against NE is probably crazy as well because they'll have 1 - 2 archers if they can play + moonwells that heal (and don't forget about the tree), against other humans, well they can simply counter it by going militia as well + they should have a tower already, and against orcs... well I want to see that happening 3) if it happens to succeed... well honestly, is that your definition of a fun game... short games are hardly fun, certainly if you win it against someone stupid because he made you win.

conclusion, don't rush, because you don't get more experienced by doing so. Also: if it fails, you could get in trouble.

now I have a question: I sometimes play with human (or orc, that depends) with or against my brother in lan. Now I wonder: he usually makes necromancers and (if he's fast) abonimations (sometimes some obsidian statues as well) + first he trains the dreadlord (vampiric aura + sleep) and death knight (heal + aura) I don't have a clue what to do against such an army... footman get crushed quite easily, and then he simply raises skeletons, which only makes the battle worse. can't have strong knights yet because that's too early in the game (I don't upgrade to castle very soon, and I don't know if I'd have the resources to do so). sorcerer + polymorph doesn't work either because I'm not in the 3th tier yet. (and if I need to be in tier 3 that fast, then how should I do so)




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