I didn't make it!
It just seems that, in order to gain powerful units, three out of the four armies need to progress along their technology tree somewhat... upgrade their base, etc. But Orcs? They get grunts at the start of the game. And they can just get a vast squad of grunts, at the speed of me (a human player) getting a squad of swordsmen. The grunts always, hands down destroy whatever i have. Just now, for instance: I had a paladin, level 5, and a squad of 11 (made up of a few priests, a few gunners, but primarily your regular swordsmen). 12 units, which met 12 Orc units in the middle of the map. They had a level 5 hero, about 9-10 grunts, a couple of wyverns. I killed one grunt. They wiped my entire force out. I'm not trying to moan about the game - as it truly is great. But why are orcs, and in particularly their Grunts so potent? It doesn't give me a chance, because i don't get time to develop... a full army of the things can be on me in an instant. Is this just me sucking? Do any of you find these guys extremely tough? I would appreciate any tips/hints on how i can counter the beasts, because at the moment i see no way around it other than mass producing flyers. Thanks in advance.
Well I didn't notice that the orcs are so overpowered... Though I think the humans are the worst race... (however: I think wcIII is quite nice balanced...)
Humans have traditionally been the underdog in Warcraft... why should WC III be any different? Flyers are your best bet vs the Orcs... they have the weakest fliers in the game. (Not sure I can back that up, just a casual observation)
but he's talking bout those 7 orcs that beat you at the beginning of the game... And yes, they do have alot of hp, but that doesn't change my thoughts yet
[COLOR=RoyalBlue]You have to realize that Orcs are weak when it comes to magic. Even the magic Hero is weak. They are purely based on physical damage. Best way to beat Orcs with physical damage, is use many more numbers. When I play as Human, I only use swordsman at the start. After that, my army is usually made up of the Paladin, the Mage, 4 priests, 3 gunman, 3 Knights. Sometimes, though, when I have enough materials for it, I go for 2 armies. 1. Paladin - 6 Guns - 5 Knights 2. Mage - 3 Knights - 3 Priests - 5 Mercs/Guns*either/or* [/COLOR]
the grunts cost about 75 more gold than swordsmen and take twice as long (about) to make. they are a costly race. Also, i agree with the magic orc statement... they suck! The tauren one is the best. shockwave is bad___!
[COLOR=RoyalBlue]Only good thing about Orcs magic, imo, is Bloodlust.[/COLOR]
Once you research their advanced training to use it.
In case you hadn't noticed, with a bunch of evenly matched people the humans rule the begining of the game. And unless the orc player is really good, they won't pawn early in game(if u get pawned by orcs early on, get better at defence) If an race is overpowering all the others, it must be a user made map.
[color=blue]Nah, I don't think they are balanced out evenly. Each unit is not equal. A NE Archer can kill a Human swordsman. A swordsman can't kill the Undead basic unit, Ghoul, or a Grunt. Physical - Orcs Magic - Undead/NE Heros - NE/Human/Orc An army of, say, 2 heros, and 22 basic units of the NE race can fight against a Human army of 2 heros and 22 basic units, and most likely win. An army of 22 basic units of the Undead race can fight against NE/Human and win. But an army of 22 Grunts, and BM/TC of the Orc Race will be godly of the game. Overall, I have to say, Orcs/Undead win.[/color]