Attack cooldown problem -1 reply

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beier

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14th October 2004

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#1 12 years ago

I got a problem im my map.. If i set a units attack Cooldown time verry low.. like 0.01 then it dont fire a new projectile every 0.01 seconds.. it waits untill the first projectile has hit the target, before fireing next.. :uhm: Anyone know where to make it possible for a unit to have multiple projectiles in the air at the same time?




Eleandor

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27th July 2004

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#2 12 years ago

1) what (the fuck) do you need a cooldown of 0.01 for 2) to make a projectile fly faster (which I think is actually your problem, since it doesn't fire when another projectile is still in the air), change the "projectile speed". 3) I don't really know it, but I'd guess to change the "maximum number of targets" value. when you ordered the guy to attack a specific guy, he'll only attack that guy. but when you don't give him a specific order, it might happen that he uses his 2nd (or 3th and so on) attack to shoot at a 2nd (or 3th and so on) enemy.




beier

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14th October 2004

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#3 12 years ago

the 0.01 is just an example.. same thing happens on 1 sec.. i know i can set the projectile speed to 9999999.. but. not very realistic that an archer can shoot that fast.. the maximum number of targerts is currently 100... I have seen it done in other maps.. wondering how to do i




Eleandor

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#4 12 years ago

try opening that map and look at what they did...

and besides, is it such a huge problem to only shoot 1 projectile?