Enlisting Expert Map Makers: The Walls of Middenheim -1 reply

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Eleandor

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27th July 2004

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#21 15 years ago

ok, fine for me!

1 more question: how would the attacker be able to breach the city? gates only? that would be a hard offensive...




ElGoose38

Lord of Ownage.. and pie...

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20th August 2004

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#22 15 years ago

Hm... gates.. and I was thinking that, since the plateau that Middenheim is built on used to have a tunnel system that led into the city, we could have triggered areas that act like gates(warpgates i mean) and will take them to a part of the city... We could put the cliff cave doodad where we need the caves, and when they step into it, they wind up at the other side... We'll need to defend these areas heavily, but that'll balance out how difficult the gates would be to penetrate....

I'm still drafting my heroes list and what sides I'm including... at the very latest I'll be done by wednesday...




Eleandor

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27th July 2004

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#23 15 years ago

so the map needs to have this: The City A Few Caves Gates, which are units, not doodads, that have the waygate ability?




ElGoose38

Lord of Ownage.. and pie...

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20th August 2004

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#24 15 years ago

The City The City Gates(there are causeways that lead to each, and there are four gates(one on each side). And the Cave Entrances(the cave entrances/exits should be indestructable, so thats why I said we'd use the cliff cave doodad and give it a waygate like ability). Maybe only put one or two of them in though...




WhatsHisName

I'm to busy posting,to post

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29th June 2006

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#25 15 years ago

hey guys wahats the deal? I can help everywhere!