Fear Trigger -1 reply

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Eleandor

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27th July 2004

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#1 14 years ago

I want to make a spell called 'Fear' What does it have to do? Let enemy units rout every X seconds... The problem is: I can't Let enemy units rout... Any suggestions? My trigger untill now: Event: A unit owned by (all allies of (player 1 red) ) Begins casting an ability Condition: Ability (being cast) is equal to fear Action: :uhm:




Eleandor

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#2 14 years ago

Hello guys!!!!




IceKirby

I'm too cool to Post

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7th August 2004

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#3 14 years ago

uhh....you want them to do what? rout? i dont even know what that is, but if i knew i could do it for u.....




AlgolagniaVolcae

I don't spend enough time here

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6th August 2004

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#4 14 years ago

A crowd of people, though it can also mean a disturbance.




Eleandor

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#5 14 years ago

well... that's not enogh info for me :lookaround:




Eleandor

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#6 14 years ago

Help me guys!!! :help:




ElGoose38

Lord of Ownage.. and pie...

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20th August 2004

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#7 14 years ago

means he wants them to run away... I dun know how to do it, but I'd love to see a spell/ability like this...




Eleandor

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#8 14 years ago

yup!

I need that spell for my 'dragonwarlock hero' :(




ElGoose38

Lord of Ownage.. and pie...

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#9 14 years ago

hmm... I dont know how to do this, but here's a short theory that may not be what you want but can have the same effects... Use an ability that lets you take over a unit, give it an Area of Effect, and when you take them over, set it up so you can only move them, not attack with them... That way you can make it like your hero controls them out of their own fear and forces them to run away.




Eleandor

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#10 14 years ago
ElGoose38hmm... I dont know how to do this, but here's a short theory that may not be what you want but can have the same effects... Use an ability that lets you take over a unit, give it an Area of Effect, and when you take them over, set it up so you can only move them, not attack with them... That way you can make it like your hero controls them out of their own fear and forces them to run away.

It MAY have the same effect, but I don't like the fact you control the units... that's idiot But thanks anyway ;)




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