Gates and Keys -1 reply

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3rd January 2006

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#1 12 years ago

Allrighy then, I know next to nothing about triggers. Can someone tell me how to get a gate to open when a unit in possession of an item comes close Or at least a good tutorial site.


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27th July 2004

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#2 12 years ago

- Make a region near the gate in the region palette. Let's call it "Gate_Region". - Make an item called "Key"

- Go to the trigger editor and make a new trigger. I'll call it "Open Gate"

Events: Unit - a unit enters "Gate_Region" << unit enters region >> Conditions: Triggering Unit has "Key" equal to true << Boolean - hero has item >> Actions: Open Gate 0000 << Destructible - open gate >>