how do i attach spceial effects to units of the same type -1 reply

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John Kerry

I don't spend enough time here

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21st July 2004

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#1 16 years ago

how do i make it so when a unit spawns it is holding the special effect already.


Slightly cooler than a n00b

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24th October 2004

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#2 16 years ago

just create a special effect to last created unit straight after the "unit - create unit bla bla bla" (you want the Special Effect - triggers) e.g actions create 1 footman for player 1 re at position spawnarea special effect - attach bloodlustspecialeffect(whatever it is) to hand left of last created unit