Ok, I've been having this problem for a while. Which "stat" do you change on the heros to change their revival cost?:confused:
I thought of something else i need... On RPGs and LOAP ... what is the trigger to revive a hero (More seconds per hero level) after he dies, and make it cost Half (or more) of the player's gold?
#1 Go to advanced (in the main grey bar of world edit), --> Gameplay constants --> hero revive cost (remember to activate the 'use custom gameplay constants' thing)
#2 I think I know what you mean, but I have no idea... (it's propably possible with a few triggers)